Producer

Sunfox Studios
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Posted
April 20, 2026
Full Time
CET ± 3 hours
Remote
$70,000+ USD per year

We’re looking for a Producer within our studio.

In this role, you will maintain production clarity, own and uphold milestone timelines, and support execution of said milestones across the departments.

You will work closely with leadership and team leads across design, programming, and art, and take ownership on cross-team coordination and day-to-day objectives. This role is a strong fit for someone who is organized and comfortable operating inside an evolving development environment.

This role is a strong fit for someone who is comfortable working in an evolving production environment, who can think and act beyond their discipline when needed.

 

🎯 What You’ll Do

  • Own and manage execution on milestones and production tracking across departments,
  • Adjusting scope and priorities with team leads and departments to ensure successful delivery
  • Build, improve, or maintain workflows and planning
  • Work closely with our team leads across design, programming, and art
  • Identify blockers, risks, scope issues, and cross-team dependencies
  • Communication across the team and external partners (vendors, outsource,…) where needed

 

🛠️ Must Have’s

  • 5+ years of experience in game production or a similar role
  • Experience with production workflows and methodologies
  • Strong understanding of game design and game development pipelines
  • Strong self-management discipline
  • Experience working with multidisciplinary teams
  • Experience shipping a title for PC, or having worked through a substantial part of a game production’s lifecycle
  • Experience mentoring others and raising the quality bar within a department
  • Ability to work both independently and in group-settings to make sound decisions
  • Be located near the CET time zone, or be comfortable working fulltime around CET (we are remote, but have our CET core hours)
  • Strong conversational English
  • Have a genuine interest in games and game development

 

✨ Strong Plus

  • Hands-on experience shipping multiple titles
  • Experience in smaller teams
  • Comfortable in fast-moving production environments
  • Familiarity with UGC, and/or sandbox/survival games (either within development or personal interest)
  • A strong eye for details. Perfectionist when the time allows for it

 

⏰ Timeline & Compensation

  • Location: Remote
  • Time zone: CET heavily preferred
  • Employment type: Full-time, employee or contracted
  • Probation period: 3 months
  • Rate: Minimum Annual salary of $70,000 (negotiable with experience)
  • Start: ASAP

 

📄 How to Apply

Please send us:

  • Your CV
  • A short introduction
  • Relevant portfolio, GitHub, reel, LinkedIn, previous companies or past work
  • Anything else that helps us understand your fit for the role
About
Sunfox Studios

At Sunfox Studios, we understand the games and players we build for, because we’re a part of that world ourselves.

We’re a tight-knit indie team building a Survival Sandbox game within our own C#-based engine.

As a team, we are guided by a deep understanding of the community we build for, shaped by years of direct engagement with large, active player bases. If you care about making a great experience, and want to help shape something with real effort behind it, we’d love to chat.

 

How we work

We care about doing things the right way. Sunfox Studios takes a standard approach to internal development. We work in an agile, sprint-based workflow (scrum-like), with an international team operating full-time on flexible schedules (Monday-Friday).

Our focus is on building reliable systems and ensuring that development remains stable and scalable over the long term as we increase team size. We place emphasis on clean code architecture, clear documentation, and consistent standards/workflows to keep iteration efficient and forward-moving.

As we strive for the long-term, this approach allows the studio to scale production without losing control of quality, velocity, or long-term maintainability.

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