Senior Engine Programmer (Vulkan)

Sunfox Studios
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Posted
April 20, 2026
Full Time
CET ± 3 hours
Remote
$75,000+ USD per year

To accelerate both engine features and gameplay systems, we’re looking for an experienced senior programmer to expand the engines core functionality, including further development of our Vulkan rendering backend.

This role is a strong fit for someone who is comfortable working in an evolving production environment, who can think beyond their discipline when needed.

 

🎯 What You’ll Do

  • Extend and maintain our proprietary C# engine.
  • Architect, implement & refactor core engine functionality from scratch.
  • Focus on long-term code maintainability and modularity.
  • Expand and improve our proprietary Vulkan rendering solution.
  • Realise VFX and other graphical features in close cooperation with game design and art.
  • Write optimized GLSL shader code.

 

🛠️ Must Have’s

  • Strong understanding of low-level performance characteristics (cache behavior, memory locality, allocation patterns, virtual dispatch costs) and ability to apply this knowledge in real-world systems.
  • Proven ability to design and architect large-scale engine systems with clear boundaries, scalability, and long-term maintainability.
  • Confident communicator, able to articulate technical decisions and engage in constructive, peer-level discussions and design reviews.
  • Conversational English proficiency and a reliable, professional remote work setup (stable internet, suitable game development environment).
  • Strong experience extending and evolving a Vulkan-based rendering engine, with a solid grasp of GPU pipelines, synchronization, and performance considerations.
  • At least 4 years of professional experience

 

✨ Bonus Points

  • Experience designing and working with server-authoritative multiplayer architectures.
  • Experience working with voxel-based systems.
  • Hands-on experience shipping one- or multiple titles.
  • Experience in smaller teams and fast-moving production environments.
  • Familiarity with UGC and/or live-service games.

 

⏰ Timeline & Compensation

  • Start: ASAP
  • Employment type: Full-time, employee or contracted
  • Probation: 3 months.
  • Rate: Minimum USD $75,000 per year (negotiable with experience).
  • Location: CET, Fully Remote.

 

📄 How to Apply

Please send us:

  • Your CV / Portfolio / Github
  • A short introduction
  • Anything else that helps us understand your fit for the role
About
Sunfox Studios

At Sunfox Studios, we understand the games and players we build for, because we’re a part of that world ourselves.

We’re a tight-knit indie team building a Survival Sandbox game within our own C#-based engine.

As a team, we are guided by a deep understanding of the community we build for, shaped by years of direct engagement with large, active player bases. If you care about making a great experience, and want to help shape something with real effort behind it, we’d love to chat.

 

How we work

We care about doing things the right way. Sunfox Studios takes a standard approach to internal development. We work in an agile, sprint-based workflow (scrum-like), with an international team operating full-time on flexible schedules (Monday-Friday).

Our focus is on building reliable systems and ensuring that development remains stable and scalable over the long term as we increase team size. We place emphasis on clean code architecture, clear documentation, and consistent standards/workflows to keep iteration efficient and forward-moving.

As we strive for the long-term, this approach allows the studio to scale production without losing control of quality, velocity, or long-term maintainability.

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