We’re excited to welcome a Technical Game Designer to our small but passionate team! You’ll work side-by-side with programmers, designers, and artists to build systems, tackle problems, and shape mechanics that are fun for players. We’re a lean studio, so your ideas and contributions will have a real impact right from day one.
Must Haves
Bonus Skills
What You’ll Do
Timeline & Compensation
How to Apply:
Shoot us an email with your resume, a portfolio link, and a quick note about your time zone, weekly availability, preferred tools, and any work you’re proud of.
Resume or cover letter should be in PDF format.

At Sunfox Studios, we understand the games and players we build for, because we’re a part of that world ourselves.
We’re a tight-knit indie team building a Survival Sandbox game within our own C#-based engine.
As a team, we are guided by a deep understanding of the community we build for, shaped by years of direct engagement with large, active player bases. If you care about making a great experience, and want to help shape something with real effort behind it, we’d love to chat.
How we work
We care about doing things the right way. Sunfox Studios takes a standard approach to internal development. We work in an agile, sprint-based workflow (scrum-like), with an international team operating full-time on flexible schedules (Monday-Friday).
Our focus is on building reliable systems and ensuring that development remains stable and scalable over the long term as we increase team size. We place emphasis on clean code architecture, clear documentation, and consistent standards/workflows to keep iteration efficient and forward-moving.
As we strive for the long-term, this approach allows the studio to scale production without losing control of quality, velocity, or long-term maintainability.