We’re looking for a Game Designer to help build a vertical slice of Last Call, a sci-fi bartending sim. The goal is to take a core idea, shape it into its most engaging form, and distill that vision into a 10-minute slice that captures the fun and shows what the full game could become.
You’ll join early and take point on how the slice plays, teaches, and evolves. There are guiding themes and ideas on the table, but nothing is sacred. Your job is to test, challenge, and carve the most compelling version of the loop. You’ll work closely with engineering and production to define the player fantasy, map out encounters, tune pacing, and cut what doesn’t land. Your decisions will shape every build.
Responsibilities
Ideal profile
Additional details
How to apply
Send an email with the subject “Game Designer - Last Call.” Include your resume, a portfolio link (GitHub, itch, personal site), and a brief note covering your time zone, weekly availability, preferred tools, and any work examples you'd like to highlight.
Surco Games is a new independent studio based in South Florida, building lean projects that tackle ambitious themes. Our goal is to make games that are as thoughtful to play as they are fun.