We’re looking for a UI/UX Designer to help build a vertical slice of Last Call, a sci-fi bartending sim. The goal is to take a core idea, shape it into its most engaging form, and distill that vision into a 10-minute slice that captures the fun and shows what the full game could become.
Your job is to make that loop effortless to learn and satisfying to repeat. You’ll define the visual language of the slice with the artist, shape information delivery and onboarding with the designer and producer, and work with engineering to get the HUD and menus functional in-engine. You will be responsible for both the look and the feel of the interface, balancing clarity, accessibility, and emotional impact.
Responsibilities
Ideal profile
Additional details
How to apply
Send an email with the subject “UI/UX Designer - Last Call.” Include your resume, a portfolio link (GitHub, itch, personal site), and a brief note covering your time zone, weekly availability, preferred tools, and any work examples you'd like to highlight.
Surco Games is a new independent studio based in South Florida, building lean projects that tackle ambitious themes. Our goal is to make games that are as thoughtful to play as they are fun.