Multi-Skilled Technical Game Designer

Table Knight Games
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Posted
October 15, 2026
Contract
Anywhere
Remote

Table Knight Games is looking for an experienced freelance technical game designer to support us in the development of UnderMire, our co-op roguelite adventure. UnderMire is set in an exciting new world rich with adventure, danger, and playfulness, and an ambience of teen-friendly thrills and spookiness.

UnderMire is being developed in Unity with a small fully remote team across North and South America, Europe, and the Middle East.

Check out our Steam page here to see more of the game!

As we are in the final stages of production, we are looking for someone to help us with the remaining design needs.

Proficiency and experience with Unity is a must have for this role.

The role is a mix of technical data work, game design work, and level design work. You must be able to effortlessly work with interconnected data assets and prefabs, and scenes.

 

Example tasks:

  • Create and hookup our final set of weapon variations and attacks, creating and connecting data assets and prefabs, hooking up VFX, and ensuring key design data is present and well balanced
  • Setup scenes with data configurations for enemy spawn points, tags, and variations for different co-op team sizes
  • Create and connect light scripting elements into scenes to meet quest needs
  • Distribute key gameplay assets into scenes such as destructible items, loot containers, narrative pickups, and so on

 

Responsibilities include:

  • Collaborate closely with the Game Director to determine the tasks and priorities.
  • Create data and prefab assets as needed, enter their data, connect them together, test them, iterate their data, and balance them.
  • Complete scene work with data setup, light scripting, and asset placement.
  • Be available for a video/voice call on a daily basis on our Discord channels, during our core team hours (12:30pm - 4:30pm UTC).
  • Be available to chat over text regularly on our Discord channels, also during our core hours, to discuss your work.
  • Be comfortable submitting your work through GitHub and SourceTree.

 

Experience and qualifications required:

  • Strong hands-on experience with Unity, preferably on other shipped games.
  • A proactive mindset with proven problem solving skills, able to understand where and how to fix and iterate on your work as you test it.
  • Strong communication skills in English to collaborate with team members around the world.
  • Ability to self-manage, organize, and prioritize work as needed.

 

Please apply through the application form.

About
Table Knight Games

Founded in 2016, Table Knight Games began as a simple quest to create a fan game but quickly grew into a mission to craft fun-filled, engaging experiences that bring people together. Whether you are teaming up with friends for a cooperative challenge or enjoying a lighthearted family game night, our games are designed to spark laughter, friendly competition, and collaboration. From guessing who the imposter is to working together to achieve shared goals, we create games everyone can enjoy.

With a vision to grow as a creative force in the global games industry, we are proud to craft high-quality, accessible games that reflect our team’s creativity, cultural inspiration, and passion for play. At Table Knight Games, we believe in the power of games to strengthen bonds, ignite curiosity, and create lasting memories. Our mission is simple: bringing people together through gaming.

UnderMire is a 1-4 player first person co-op roguelite adventure where you descend into a magical, ever-changing bunker to confront the dark forces that lie within. Battle fear-fueled monsters, SMUSH everyday junk into magical weapons, master evolving tools, complete tasks from a cantankerous spirit cat, and survive the chaos alone or with your friends using proximity voice chat.

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