Lead 3D Animator (Anime, Adult)

Ten-te
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Posted
August 17, 2026
Contract
Anywhere
Remote

Ten-te is a newly funded studio building a stylized anime-mecha adult game in Unity (PC) — a character-collection title with a launch roster of 20 characters and ongoing content updates after release.

 

The role

You are the animation quality bar of this project. As Lead Animator you’ll build and run a distributed team of contract character animators — setting the style, owning the standards, reviewing every delivery, and keeping the pipeline into Unity clean. This is a player-coach role: you lead the team and you animate, with the flagship scenes going through your hands.

Anime style is non-negotiable. Our game lives or dies on anime animation language — snappy timing, expressive holds, smears, exaggeration, appeal. We’re looking for a lead whose reel proves they don’t just execute this style, they can define it for others and defend it in review.

 

For which tasks (responsibilities)

  • Style: define the project’s animation style guide and reference library; set what “on-model motion” means for this game and hold every delivery to it.
  • Standards: rig conventions, export and naming standards, scene scoping norms, and the definition of done.
  • Review: structured feedback on all team deliveries — clear, actionable, and fast enough to keep 5–6 animators unblocked.
  • Pipeline: animation integration into Unity (Mecanim states, Timeline, humanoid retargeting, blendshapes) and engine-side debugging when something breaks between DCC and build.
  • Team: run paid test-task evaluations, participate in hiring, onboard new animators onto the rigs and standards, and mentor the junior half of the bench.
  • Hands-on: animate the showcase and highest-complexity scenes yourself, including multi-character work.

 

Requirements

  • 5+ years of 3D character animation for games or animation production, with senior-level body mechanics, weight, and timing.
  • A reel that demonstrates anime-style animation — or stylized work close to the genre.
  • 1+ years leading, mentoring, or directing other animators (formal lead title not required — proven review-and-feedback experience is).
  • Expert in Blender or Maya; fluent in delivering into Unity pipelines (Mecanim, Timeline, retargeting, FBX hygiene).
  • Ability to scope work realistically and plan team capacity against a production schedule.
  • Clear written communication for async, remote, documentation-driven collaboration.
  • Working English.
  • All work must be original — no ripped or ported game assets.
  • Applicants must be 18+.

 

Nice to have

  • Mecha / hard-surface animation experience.
  • Rigging knowledge or technical animation background (tools, scripts, pipeline automation).
  • Prior work on mature (18+) projects.
  • Experience running distributed contractor teams.

 

How to apply

Please send your reel/portfolio (flag NSFW links clearly), your timezone, availability (hours/week), and expected rate. If you have any anime-style animation, please include it in your showreel.

About
Ten-te

Ten-Te is a fully remote game development studio founded by industry veterans, with team hubs in Europe and Asia and collaborators across a dozen time zones. Our debut project is a stylized anime-mecha character-collection game built in Unity. We care about craft: hand-built characters, choreographed animation, strong art direction, and writing with an actual pulse.

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