Hello from The Studio That!
We’re a small UK indie studio working on our debut game, and we’re looking for an experienced Technical Artist to work alongside our creative director and rendering technician to prototype brushwork shaders and rendering techniques. This is a short term flexible part-time freelance role running until March 26.
ABOUT THE GAME
The game is a dark herbalist simulator set in 1500s rural England. The player must survive plagues and famine while navigating village suspicion as witchcraft hysteria begins to spread. The art direction draws from early Renaissance painting, with bright unmodulated colours, tight brushwork, and deliberately off-kilter perspectives. The world is built in 3D and is navigated through fixed-perspective views.
RESPONSIBILITIES
REQUIREMENTS
NICE TO HAVE
RESTRICTIONS
This is a fully remote position, but unfortunately due to funding restrictions we can only consider applicants living and paying tax in the UK.
SALARY
Day rate: ~£300, depending on experience.
Around 2-3 days a week, ~8 day trial period, expanding to approx. 20 to 30 days in total
HOW TO APPLY
Please click the apply button and complete the application form. Applications must include a portfolio or ArtStation link; unfortunately, we cannot consider applications without demonstrable work samples.
We’re committed to hiring diversely. Even if you don’t feel you meet every skill requirement, or have restrictions around how you can work - please still apply. We’d love to hear from you and we are open to shaping the role around the right person.