Senior 3D Artist

Triband
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Posted
October 20, 2026
Full Time
Copenhagen, DK
On-site

Do you love building worlds you can walk around in, one pebble, one plank, one perfectly placed prop at a time? We’d love to hear from you.

Triband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.

We’re working on our most ambitious project to date: a new systemic open-world game built around a beloved IP, with our own spin on it. A bold new direction for us! And we're just getting started.

We're looking for a Senior 3D Artist to join a project team of around 15-20 people and help build a world players will explore. You’ll be part of shaping the game’s environments and 3D art from early on, collaborating closely with our Art Director to nail down the look and feel.

 

Here’s what you’ll do day to day

  • Explore and help nail down the 3D art style and world look, in close collaboration with our Art Director, always prioritizing player experience
  • Create 3D models and implement them in Unity
  • Create environment art and dress up scenes: lighting, object placement, and everything that makes a space feel real
  • Model LOD versions of your models, keeping the world running smooth without losing charm
  • Help improve the art pipeline, balancing efficiency and speed with creativity and quality
  • Support the project and team across art-related areas as they come up

 

You're a great match if

  • You feel comfortable adapting to and working within an existing art style
  • You have extensive experience working in-engine. We use Unity so that’s preferred, but experience with other engines works too
  • You have experience with 3D modeling software (we mostly use Blender, but any tool works)
  • You’ve worked in multiple small to mid-sized teams before, where proactivity, shared responsibility, and candid feedback were key to good collaboration

 

Nice to have

  • Experience with environmental storytelling
  • Experience creating game art for small screens, optimized for readability and performance
  • A gameplay-first mindset, meaning you always think about what art tasks have the most impact on the game and gameplay
  • Experience using procedural world-building systems
  • Experience using particle systems and creating VFX in Unity
  • Interest in using procedural tools, automation, or any other means to increase efficiency in the art pipeline
  • Application of color theory and composition principles in your work (and can explain them to clueless friends or family members)

 

What always matters to us at Triband

This project is something new, but our ways of working are the same. We've always believed that games are made by teams, not solo rockstars, and good ideas can come from anyone.

  • You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward.
  • You're motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture.
  • You believe games are made by teams, not solo rockstars, and that good ideas can come from anyone.
  • You bring curiosity, generosity, and flexibility, along with strong opinions, especially when they come with reasoning, openness, and a willingness to actually test them.
  • You're up for experimentation, and at the same time you don't get too precious when the experience tells you you're wrong.
  • You value a positive work environment and contribute to keeping the studio a fun and supportive place.

 

Practicalities

  • We work on-site at our cozy office in central Copenhagen, right by the lakes.
  • We’re not offering relocation for this role and only consider people located in the Greater Copenhagen area.
  • We work a 37-hour work week with flexible working hours.
  • Our working language is English.

 

We offer

  • A shot at shaping the world of an ambitious new game from the ground up
  • A tight, collaborative team where your ideas actually make it into the game
  • A playful work environment where trying the silly idea is encouraged
  • Friendly and kind colleagues who love making each other laugh as much as making games
  • A professional development budget to invest in your growth
  • Social activities like Friday bars, hobby nights, board game nights, and whatever else Tribanders turn into a tradition
  • Daily lunch at a local restaurant, with plant-based options and soft ice on Thursdays
  • Private health insurance paid by us
  • Child's first sick day on us, no questions asked
  • Endless amounts of Cocio

 

WHAT THE TRIBAND?

Triband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide.

From our home in central Copenhagen, more than 60 wonderful humans are united by our mission to make people laugh. We explore comedy through gameplay, which means we like to break player expectations, create surprising interactions, use great music and slick art, and build quirky worlds full of personality.

We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games. And we believe diversity makes teams better. For these reasons, we look for people who bring new perspectives and who are excited to challenge us and our way of doing things.

For more info about Triband, check out: triband.net/about

About
Triband

We take silly games seriously. Our mission basically is to make everyone laugh. At Triband, 60+ people from 20+ nationalities come together to create, collaborate and grow in an environment where the people behind our games matter just as much as the games themselves.

 

What we bring

  • Ambitious, but also just a job. The majority of people work 9:30 - 17:30, but it's normal to flextime or shift it to for example fit your kids schedule.
  • No crunch: People over deadlines. Crunch is bullshit and no one should do it.
  • Hands-on, close to where it’s happening. You get to be part of shaping new projects and the studio.
  • Central Copenhagen office. Our nice office is located right by the lakes, 5 minutes away from the train and Metro.
  • Comedy first. Playable jokes, long horses, everything is golf, trippy frog kings, stretchy walrus and what not.
  • Food too! Daily lunch at a local restaurant with vegetarian/vegan options + soft ice on Thursdays, and all the drinks you can manage.
  • Paid parental leave. It’s encouraged and kids are, after all, what makes the world go round.
  • It's a team effort. Working together with others is both a better process for the game and for the people.

WHAT THE CAR? is an absurd racing adventure about a car with legs! An absurdly silly adventure full of racing, laughs, and unexpected surprises. Roll, sprint jump, fly and sneeze your way to victory on the racetrack and beyond!

The golf game for people who hate golf! A silly physics-based golf parody where every golf course is a new surprising type of golf, some brilliant or hilarious, others so absurd they will make you go: WHAT THE GOLF?

Battle your friends in WHAT THE CLASH?, this goofy PvP online battler! Hundreds of silly mini games through endless absurd (and very stupid) card combos!

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