Technical Artist (Unity)

Uni Dreams
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Posted
August 10, 2026
Contract
Anywhere
Remote

Uni Dreams is looking for a talented and creative Technical Artist to bridge the gap between art and engineering in Unity. In this role, you will be responsible for translating art/design demands into practical implementation by building custom shaders, creating dynamic VFX from the ground up, and optimizing asset integration.

 

Core Responsibilities:

  • Shader Development: Create and optimize custom shaders in Unity, specifically focusing on stylized effects such as cross-hatching in shadows, outlines at object intersections, and advanced material blending.
  • VFX Creation: Build visual effects entirely from the ground up, utilizing flipbook animations and implementing robust particle systems.
  • Asset Pipeline: Manage and implement tiling 3D objects to ensure seamless integration within the game environment.
  • Collaboration: Work closely with the art and engineering teams to ensure visual goals are met while maintaining performance standards.

 

Requirements:

  • Experience as a Technical Artist working specifically within Unity.
  • Strong portfolio showcasing custom shader work (especially stylized or non-photorealistic rendering).
  • Deep understanding of Unity's particle systems and VFX creation workflows (including flipbook animations).
  • Proficiency in 3D math and rendering pipelines.

 

Bonus Points:

  • Experience designing, building, and implementing custom foliage systems.

 

How to Apply:

Please send an email with your resume and a link to your portfolio/reel showcasing your shader and VFX work.

About
Uni Dreams

Play as BANX, a hero wielding a balloon as his weapon... and head? In this hand-animated action adventure set in a solar-punk world, take on hundreds of enemies in fast-paced, free-flow combat, fight an epic cast of bosses, and freely bounce through a stunning, dense, and vertical city.

 

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