Visent Games is looking for an experienced Senior Lighting Artist for a several-month contract to take ownership of lighting for our project developed in Unity 6 / HDRP.
We are looking for a highly independent specialist who can establish and implement a high-quality, realistic lighting solution based on dynamic lighting and real-time GI, without relying on traditional baked lighting.
RESPONSIBILITIES
- Take ownership of the project's lighting and establish its visual and technical direction
- Create high-quality, realistic lighting for interior and exterior environments
- Design and implement the real-time lighting and GI setup in Unity 6 / HDRP
- Configure lighting, shadows, reflections, volumetrics, exposure, fog and post-processing
- Establish lighting workflows, standards and best practices for the project
- Work with Environment Artists and programmers to solve lighting and rendering challenges
- Profile and optimize lighting to maintain visual quality within performance targets
- Identify technical limitations and independently propose appropriate solutions
REQUIREMENTS
- Strong professional experience with Unity 6 and HDRP
- Proven experience creating realistic real-time lighting for games
- Deep understanding of dynamic lighting, real-time GI and HDRP rendering
- Strong understanding of PBR, physically based lighting, exposure, color and composition
- Experience with lighting optimization and GPU profiling
- Ability to independently design, implement and troubleshoot a production-ready lighting setup
- Strong problem-solving skills and ability to work with minimal supervision
- Portfolio demonstrating high-quality real-time environment lighting
NICE TO HAVE
- Experience with Adaptive Probe Volumes
- Experience with dynamic time-of-day and weather systems
- Knowledge of Shader Graph / HLSL and real-time rendering fundamentals
- Experience developing or improving lighting/rendering pipelines
- Experience shipping PC or console titles
CONTRACT
This is a project-based contract expected to last several months.
The role requires a high level of independence - we are looking for someone capable of taking ownership of the lighting domain, working directly in the project and delivering a production-ready solution rather than requiring an established lighting pipeline to work within.
Please include a portfolio or showreel demonstrating realistic real-time lighting. Technical breakdowns of Unity/HDRP projects are highly appreciated.