Sparkforge Games

We play with the boundaries of what people expect from their entertainment. We take what is expected of a game, of an experience, and we twist it, mess with what you can do with it. Question it. Most importantly, we play with it.

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Sparkforge Games
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The Power of Play.

Sparkforge Games was created with a simple idea in mind:

We play with the boundaries of what people expect from their entertainment. We take what is expected of a game, of an experience, and we twist it, mess with what you can do with it. Question it. Most importantly, we play with it.

cough, cough WHEEZE AH-hem.

Sorry, got a bit of conceit stuck in my throat. What I mean to say is that we mix generas and do weird stuff with games. Primarily by taking inspiration from some of our favorite games and remixing them into something new. We've mixed board games and escape roomssocial deduction with physical perilsocial engagements with fermi estimation, and a hundred people with panicking about aliens.

 

All of our games follow a few core principles:

  • Games are stories. Narratives come from the interaction of player with each other, themselves, and the game itself. Players are storytellers and listeners at the same time.
  • Games are Interesting Choices. Good games come from engaging narratives. The hallmark of an engaging narrative is exploring possibility space. And you get that from the choices that the designer makes available to their players.
  • Games are for Everyone. The most amazing and intricate mechanics mean nothing to a player that never sees it. We make games always with gamers and non-gamers in mind, always looking to expand what the definition of a player is.
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