Adroit Studios at the University of Missouri (MU) is looking for a contract Technical Art Consultant to assist us with the creation of in-game cinematics.
Want a glimpse at the types of challenges you’ll work on? Check out these example animation rigging desync Unit forum post and multi-rotation Unity forum post. These are the kinds of problems you’ll solve.
Core responsibilities
Qualifications
Required Skills:
Preferred Skills:
Additional information
Position Details:
Compensation: Rate will be determined based on experience, with flexibility up to 40 hours per week, adjusted according to expertise and project requirements.
Invoicing: Payment will be made monthly upon receipt of an invoice from the artist.
Contract Duration: The position is anticipated to span three to six months, subject to adjustment or extension as required.
To apply
Please send us an email with your resume and portfolio.
We love learning, and games are an amazing way to learn.
From Oregon Trail to flight simulators to MineCraft — many of us have been impacted by games.
That’s why we started Adroit Studios. Housed in the School of Information Science and Learning Technology with Bachelor’s, Master’s, and PhD-level education in Serious Gaming, Instructional Design and Gaming Design; our team has the tools to build engaging games and make a true impact on learning.
While working on several educational gaming research projects, including Mission Hydro Sci, vSchool, and iSocial we have found that usually there are people who build games, and of course people who teach — but rarely those who do both. So Adroit was born — a serious game studio that serves the long-term needs of education, wellness, training, research, and other industries.
We are redesigning [Mission HydroSci](https://mhs.missouri.edu/) (MHS), our flagship title. MHS is a third-person 3D narrative adventure that teaches middle school students water science and scientific argumentation. You can learn more about MHS from the following promotional video: