I’m developing an original, physics-driven indoor golf simulator game that uses real-world inputs to drive interactive gameplay. The project is currently in the prototype/demo phase, with the goal of creating a polished proof-of-concept suitable for simulator environments.
The core system design and underlying mechanics are already defined and protected. I’m looking for a skilled developer to help implement and refine the gameplay and physics systems without publicly disclosing sensitive IP.
This is a focused indie project with clear technical direction — not a game jam or speculative idea.
What You’ll Work On
- Build a playable prototype / demo
- Implement physics-based gameplay systems
- Translate external simulator data into in-game behavior
- Develop core interactions, collisions, and game feel
- Help structure gameplay architecture for future scalability
- Collaborate closely on iteration, tuning, and performance
Ideal Skills & Experience
- Strong experience with Unity or Unreal Engine
- Gameplay programming background (C#, C++, or Blueprints)
- Solid understanding of physics and simulation systems
- Experience with data-driven gameplay
- Comfortable working on early-stage prototypes and demos
- Indie, startup, or experimental project experience preferred
Nice to Have (Not Required)
- Familiarity with indoor golf simulators or sports simulation
- Experience with hardware-integrated or real-world data systems
- Interest in golf or sports-based interactive experiences
- Destruction, interaction-heavy, or systems-driven gameplay experience
Project Details
- Stage: Prototype / Demo
- Scope: Focused proof-of-concept
- Engagement: Contract / Freelance
- Compensation: Paid (based on experience)
- Future Potential: Expanded development, licensing, or long-term collaboration
Why This Is Interesting
- Unique technical challenge in the indoor golf simulator space
- Early involvement in a protected, original concept
- Direct collaboration with the project owner
- Clean scope focused on building something that works
- Opportunity to help shape a new simulator-based experience
How to Apply
Please include:
- A short introduction
- Relevant gameplay or simulation projects
- Engine preference (Unity or Unreal)
- Availability and typical contract rate
Additional concept details will be shared after an initial conversation.