Crossing Worlds Entertainment is looking to hire a Unreal Gameplay Programmer to work on their project “StoneSoldiers”.
We are an independent studio of graduates and students looking to carve our own path into the video game industry through our debut title, a turn-based strategy game where players will build armies of warriors, mages, and magical constructs to face against an opponent in objective-based battle scenarios. This game focuses on strategy from the outset, starting at the army that a player builds before the battle and the tactics they implement on the battlefield.
We are looking for an Unreal Gameplay Programmer to take our project past its initial prototype to the next phase of development. You will be responsible for adding and expanding mechanics to the project, including implementing character abilities, game rules, combat interactions, UI functionality, and moment-to-moment gameplay systems.
This job is a contract position with payment determined based on the amount of funding and revenue we generate during the term of the contract (i.e. revenue share).
Primary Responsibilities:
Requirements
Nice to Have
How to Apply
Please send a resume and/or portfolio outlining your previous experience and projects. A GitHub link with code samples is also encouraged.
Crossing Worlds Entertainment is an up-and-coming game studio aiming to create games with unique gameplay and worlds that span across multiple media formats. Founded by two graduates who struggled to land a job in the games industry, we stand committed to working hard to create amazing games for people to enjoy while generating opportunities for those who have found themselves in a similar situation to us.