Tools Programmer

Double Fine
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February 2, 2023
Full Time
San Francisco, CA
$110,000 - $140,000

Double Fine is looking for a full-time Tools Programmer for its San Francisco-based development studio. The ideal candidate will be a key contributor in our cross project tools and studio pipeline team that focuses on building internal software for game development. You will collaborate with multiple disciplines including Art, Animation, Audio, Design, and Programming to identify, design, and implement effective and usable tools that accelerate the productivity and creativity of our game teams. This includes building the exporters, importers, and other essential glue between third party applications, our game engine, and communication tools.



  • Demonstrate experience building game development tools software and plugins.
  • Knowledge of game development content workflows, bottlenecks, and best practices.
  • Effective communication and collaboration skills with multidisciplinary teams.
  • Technical familiarity with a wide range of modern 3rd party tools and applications used in game development.
  • Passion for intuitive and user-friendly UI/UX design implementation.
  • Familiarity with game build pipeline, packaging, file distribution, asset migration, and source control.



  • Have a strong preference for working in a highly creative, innovative, and nimble development environment, where collaborating with and supporting design, audio, art, animation, tech, and other disciplines is standard.
  • Experience working with small to medium-sized teams with shared pipelines and toolchains.
  • Innovative problem solving and critical thinking skills.
  • Team-focused effective communicator.
  • Knowledge/proficiency in:
  • C#/C++
  • Unreal Engine 4 or 5
  • Python
  • Visual Studio
  • Perforce
  • Tool APIs (SQL, WWise/WAAPI, Webhook APIs)
  • Artist Software (Maya, Substance Designer, Blender, Illustrator, Zbrush,Photoshop)
  • Ability to work onsite at our San Francisco studio.



Some of the perks of working at Double Fine include unlimited PTO, flexible work from home arrangements, extended family leave, 401(k) matching, and watching Tim’s facial hair evolve over time.

Double Fine is an inclusive company. We believe that a diverse team leads to the best games and highly encourage folks from underrepresented groups to apply.

Expected salary range: $110,000 - $140,000

Double Fine

Double Fine is is an award-winning game development studio founded in 2000 by games industry veteran Tim Schafer. Since 2019 we've been part of the Xbox Game Studios.

We are based in mostly sunny, San Francisco, we'd like folks to be close to us if possible but we're pretty flexible about it (especially these days) and our employees can be found working all around the world.



If you are interested in working at Double Fine, check out our open positions and send in your stuff! We are always interested in making contact with talented and experienced programmers, artists, animators, designers, production people, and all the many other folks we need to make games around here.

If you are on the fence about applying then please read more about working at Double Fine, to learn about our culture and benefits, or maybe you'd like to find out more about how much Diversity matters to us. Then, once persuaded by our charms and logic, apply without delay!

Featured Game

Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.

Originally released by LucasArts in 1995, Full Throttle is a classic graphic adventure game from industry legend Tim Schafer, telling the story of Ben Throttle; butt-kicking leader of biker gang the Polecats, who gets caught up in a tale of Motorcycles, Mayhem and Murder.

One of the most acclaimed adventure games of all time is now back, better than ever. Grim Fandango Remastered has the all the beautiful art and engaging story fans remember, but has also been remastered to look, sound, and control even better than the award-winning original release.

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