Producer

Fellow Traveller
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This position has been closed.
Posted
December 9, 2022
Contract
CET +/- 2 hours
Remote

Fellow Traveller is seeking an experienced Producer to join our team and deliver production functions including release management for our titles on PC, consoles and mobile, production schedule planning, and customer support.

This is a full time contract role and would ideally be based in the Central European time +/- 2 hours, although we will also accept applications from candidates based on the West Coast of America or the East Coast of Australia.

The successful candidate will be responsible for the production duties on a selection of our titles (splitting the portfolio with another Producer) and should expect to be launching 2-3 new games per year as well as additional platform launches and updates for released titles.

They will be the key point of contact for each of the developers they look after with regard to production and release management and will coordinate with our marketing team, scout, biz dev and the leadership team as well as external suppliers.

Please note - the role often requires calls outside of regular business hours due to the global nature of the business and the distributed nature of both our internal team and the developers we work with. However, we also provide a degree of flexibility around what the role’s regular business hours are to accommodate and reflect this.

 

Responsibilities

  • Work with external development teams distributed across the globe across multiple time zones
  • Work with the internal team distributed across the globe across multiple time zones
  • Maintain good, open relationships with our developers, partners and collaborators
  • Work with developers to create milestone schedules and assess deliverables throughout the development process
  • Liaise with external partners to organise porting, localisation and QA ensuring they align with project schedules
  • Collaborate with other members of the team to review and improve processes
  • Contribute to the signing of new projects through the due diligence process
  • Be accountable for the management of development costs

 

Must have requirements

  • Experience managing code submissions for console certification
  • A strong understanding of the game development lifecycle
  • Experience working with external service providers covering porting, localisation and QA
  • Well versed in project management methodologies and has the ability to apply them in a wide range of situations
  • Capable of working independently with minimal direction
  • Excellent written and verbal communication skills - particularly the ability to work with partners and colleagues in different time zones when real-time communication is not as easy.

 

Nice to have

  • Customer support experience
  • An aptitude for solving problems
  • Ability and willingness for intermittent travel
  • A fan of story driven games

 

Why you Should Join

This role presents an opportunity to join a unique indie games publisher working with developers on critically acclaimed and culturally significant games.

You’ll work at a close and personal level with these teams and will be able to directly see the impact you are having. 

We are a small and close-knit team where every member is able to have a significant voice. You’ll take on a wide variety of tasks and have the ability to grow, learn and take on new challenges.

 

How to Apply

To submit an application please click the Apply button to complete a quick application form and attach your resume and cover letter.

Applicants will be contacted with an update once a shortlist has been selected.

APPLICATIONS CLOSE ON 11 JANUARY 2023 AT 18:00 CENTRAL EUROPEAN TIME,

If you have any questions about the role please email jobs at fellowtraveller dot games.

About 
Fellow Traveller

Headquartered in Melbourne, Australia, we partner with developers from all over the world, helping them on their journey by providing funding, marketing, production and distribution support.

Over the last ten years, we have had the honour to publish many critically and commercially successful games including Citizen Sleeper, Paradise Killer, Suzerain, Genesis Noir, Neo Cab, Hacknet, Orwell and In Other Waters. 

We release games most often on PC and Nintendo Switch but also regularly launch titles on Xbox, PlayStation and mobile platforms.

In addition to our work as a publisher, we are the organisers of LudoNarraCon, an annual digital festival celebrating narrative games.

We have a global, fully remote team, with members in Australia, Europe and the USA.

Featured Game
s

Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.

Play as an Artificial Intelligence guiding a stranded xenobiologist through a beautiful and mysterious alien ocean. A non-violent sci-fi story, enter a world of wonder, fear and vulnerability, unraveling the history and ecology of an impossible planet. What will you discover together?

A noir adventure spanning time and space. When a love triangle between cosmic beings becomes a bitter confrontation, you'll witness a gunshot fired by a jealous god—otherwise known as The Big Bang. Jump into the expanding universe and search for a way to destroy creation and save your love.

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