Join us as a Senior Programmer to spearhead the development of one of Kinstrife’s most ambitious features: our physics-based combat engine. You will be pushing the boundaries of Unity 6 and DOTS, building a performant solution capable of handling large-scale battles with many dozens of physically simulated characters. This is a systems-heavy role for someone who loves the intersection of 3D math, physics and high-performance C#. If you have a knack for systems-thinking and love optimizing large-scale simulations where every microsecond matters, we’d love to hear from you.
Responsibilities
Skills
✅ Essential Skills
✨ Bonus Points

Finitude is a small remote studio based in Germany, working together to build Kinstrife. We run on trust & autonomy rather than hierarchy, value iteration over perfection, and focus on what truly matters to players. We’re currently scaling up our team and are looking for people who share our approach to making games.
Why we do what we do
What we’re making emerged from years of learning what’s worth building and it’s something we’re genuinely passionate about: Creating deep historical experiences with authenticity & ambition not only for us, but also for our growing community. And by doing so we want to demonstrate that a small team with trust, autonomy, and long-term thinking can deliver something grand.
Kinstrife is a medieval strategy RPG with revolutionary physically simulated combat. Become a wandering knight, journeying to castles and towns in your quest for fortune & glory, fighting in battles & tournaments. Build your wealth, equipment & following - and carve out your destiny in a time of strife!