Hello!
It's me, your friendly neighborhood Adam Saltsman, director and co-founder of Finji, a hybrid game developer (Overland, Canabalt) and publisher (Tunic, Chicory, Night in the Woods) located in Grand Rapids, MI. We are ready to hire an interactive writer to help us finish Usual June.
This is a full-time work-for-hire contract position with a duration of one year. We are accepting remote collaborators for this role. You would be writing all of the dialog for our next project, including implementing quest markers, tracking variables, giving feedback and guidance for interaction areas, and helping choreograph multi-character scenes. For larger story elements and quests you would be collaborating closely with all the other creative stakeholders on the project. Finji works with a diverse set of collaborators and folks from under-represented groups are strongly encouraged to apply.
We will be accepting applications until May 20, 2025.
The Job
This position would begin with a 3 week work-for-hire trial contract before moving ahead with the full contract period.
Trial Period Responsibilities
We will not be administering a quiz on all the technical possibilities of our cutscene system at the end of the trial period, but knowing how the game basically works will be important. You’ll have access to everyone for questions and shortcuts throughout.
Full Contract Responsibilities
We are building this game using the Unity game making software, which is where the actual dialog testing will happen. Most of the actual writing will take place outside of Unity, in a familiar writing application, but some scene variables will have to be set in Unity. Multiple technical team members can help with this process and with onboarding.
We will expect you to use your expertise to give the game a signature vibe and sensibility. We will also expect you to incorporate ideas from outside your discipline (within reason), engage with ideas through a risks/benefits lens, and work closely with the art and tech teams to make the best game we can.
This role does not require or expect any travel, but opportunities to travel with the studio may be available.
Compensation
About You
You love to write expressive text that does a lot with a little, and doesn't depend on voice delivery to really work. You're interested in interactive storytelling, and don't mind a little bit of technical work mixed in with the writing. You have a good sense of humor. You probably have a healthy appreciation for YA lit and teen paranormal shows. You're very interested in writing for a diverse cast. You have a strong creative voice, but still know how to put the design needs of the project first. You've shipped at least two apps, or games, or shows, or ... somethings.
You’re a good communicator. If someone asks you “Can we do _________?” you usually answer in one of the following ways:
When you don’t know how to do something, you research it and make a plan. Most of these plans are good, but you’re open to feedback and ideas from people outside your discipline. You clearly understand what problem we’re all trying to solve before getting to work on a detailed solution.
How to Apply
We’re funneling all interested parties through a new email address (click the apply button). Please include the phrase “finji writer” in the subject line. We will reply to all serious inquiries in a timely fashion.
What to Submit
You should expect to provide references or letters of recommendation if your application advances. This role also will require a brief, paid test as part of the interview process.
Final Thoughts
Even if you don’t have the longest resumé or the biggest portfolio, we’d still love to hear from you. We are looking for candidates that like to solve problems in creative ways and who are good at communicating and collaborating. In our …experience, experience doesn’t guarantee those particular qualities.
A majority of Finji staff are from backgrounds under-represented in games. Even if you don't see yourself represented in the rest of the game industry, this might be a good place for you.
Finji is an award-winning game developer and publisher located in Grand Rapids, Michigan. We develop our own original IP and publish games made by small teams from around the world. Our first game was the endless runner Canabalt (2009), and Usual June is our first big internal project since award-winning strategy game Overland (2019). Finji also publishes celebrated indie games like I Was a Teenage Exocolonist, Tunic, Chicory: A Colorful Tale, Night in the Woods, and Wilmot's Warehouse.
We maintain a creative, collaborative, product-focused environment, where we rely on and can also mentor good communication. We deeply value our collaborators' time and are continually refining our development process to uphold a higher standard.
We have over 12 years of experience in remote development scenarios, and primarily coordinate our projects through Slack and Notion. As Finji is based in the US Eastern Time Zone, we may ask collaborators from notably different regions to overlap part of their schedule with us in a regular or predictable way in order to maintain a good call routine.
Usual June is a third person action adventure game with frantic, flexible combat, a witty cast, and an original conspiracy story that is equal parts terrifying, funny, and sweet.
Take care of a group of travelers on a post-apocalyptic road-trip across the United States in Overland, a turn-based survival game. Fight scary creatures, rescue stranded survivors, and scavenge for supplies like fuel, first aid kits, and weapons. Decide where to go next, whether it’s upgrading this wrecked car, or rescuing that dog. Just remember, there are consequences for every action. Get ready for close calls, dramatic escapes, hard choices, arguing about whether or not that dog gets rescued, and the end of the world.
Escape the destruction of your city with just one button! Canabalt, the game that popularized the infinite runner genre is back with two-player mode and new challenges. Play any of the 8 new game modes with one or two players, dash across rooftops with four different runners, or just chase that high score in the classic futile race for survival.