Floaty is looking for a versatile General Artist to join our mobile game studio. You'll work mainly in 3D, creating characters, environments, and props, and step into animation, UI, and 2D work when a game needs it. The goal is one clear visual style across everything we ship.
3D Art
- Create high-quality 3D assets for mobile games, including characters, environments, and props
- Model, texture, and prepare assets for in-game use
- Set up materials so assets read well at small sizes
- Keep polycounts and textures within mobile budgets
- Light and stage scenes for key art and screenshots
Animation
- Create and implement character and gameplay animations
- Work with rigs and animation systems in Unity
- Use animation to improve game feel, responsiveness, and player feedback
- Render 3D animations to 2D sprites where a game needs it
- Iterate on animation timing based on gameplay and playtesting
2D Art & UI
- Create 2D art where a game needs it: icons, UI, illustrations, and store artwork
- Design clean, readable interfaces that work on small screens
- Produce icons, buttons, and UI elements that hold up across resolutions
- Create concept art and mood boards to lock a game's look early
Style & Consistency
- Maintain one consistent visual style across a game and across the studio
- Build and maintain style references so new assets match
- Adapt to different art styles from project to project
- Review incoming and outsourced art for consistency
Collaboration & Iteration
- Work closely with the technical artist, game designers, and developers to get art into Unity
- Create quick mockups and visual prototypes to test ideas early
- Iterate on assets based on feedback and playtesting
- Contribute ideas that improve the overall look and feel of the game
What we're looking for
- 3+ years of experience in game art, or a strong relevant portfolio
- Strong 3D modeling and texturing skills
- Strong character and gameplay animation skills
- Comfortable stepping into 2D, UI, and icon work when needed
- Proficiency with Blender and Unity, or similar tools
- Good understanding of rigging and animation principles
- Understanding of optimization for mobile games
- Strong sense of composition, color, and visual quality
- Ability to adapt to different visual styles
- Strong communication and teamwork skills
- Ability to take ownership of tasks and iterate quickly
Nice to have
- Experience creating real-time VFX in Unity: particles, shaders, and effects
- Experience with shaders and materials in Unity
- Experience with character rigging
- Experience creating marketing and store assets such as icons, screenshots, and feature graphics
- Illustration or concept art skills
- Familiarity with Figma, Photoshop, or Illustrator
- Understanding of lighting and scene presentation
- Good understanding of player experience and game feel
Floaty started with a spark in Riyadh and grew into a team driven to make games that feel light, joyful, and unforgettable. Every step we take is about turning ideas into worlds players can truly enjoy.
We create worlds that feel light to play, yet deep enough to inspire and stay with players beyond the game.