Department: Production
Reports to: Ashkan Namousi, Chief Product Officer
As our Localization Producer, you will collaborate with our developers and colleagues to ensure that the localization process runs smoothly for each of our games. You will be an integral part of our Production team, which consists of Localization Coordinators, Publishing Producers, and Release Managers.
We try to keep our hierarchy flat and our communication pathways short, so you will report directly to me as the Chief Product Officer. I put great value in the autonomy of our team members, so I generally try to be very transparent and informative. Working here, you’ll feel a lot of freedom and involvement with everything that’s going on, and a high degree of responsibility to go with it.
Key Responsibilities
In general at Hooded Horse, I believe you’ll find a good mixture of high-level and detailed work. In a single meeting, we’ll freely jump from company-strategic conversations, to operational checklists. The two are inseparable, and the more we can think and discuss across different levels of abstraction, the more effective we’ll be in our responsibilities.
You will be working closely alongside our existing Localization Coordinator, sharing projects between you and supporting each other in every aspect of the role. Operationally, these are the primary areas in question:
Your Background
How to Apply
Please apply by emailing us with the subject line “Localization Producer” and include your résumé. Instead of a cover letter, we would love a paragraph within the email briefly telling us about a publisher or developer whose consistently high care and quality in terms of localization has most impressed you.
Hooded Horse is a fast-growing publisher of games featuring strategic and tactical depth. We’re currently a small, tight-knit team with big plans for 2024 and beyond.
Our team is fully remote and spreads across the globe. The team operates flexibly across time zones, as do most of our devs, but we tend to primarily focus on US and Europe work hours. Our work hours are ultimately flexible; we ask you to be available when needed, but also respect you as a professional to decide when to work to get the job done.
We have a really tremendous set of existing and upcoming titles, including games like Manor Lords, Against the Storm, and Falling Frontier. Our development partners are very passionate about their work, and so are we.