We're hiring a remote Unity network programmer for our 100+ player multiplayer game: makrp.com
What you'll work on
Architect, network, and optimize multiplayer systems for 100-150 concurrent players in a shared persistent world (like Rust).
What we're looking for
A Unity programmer competent in multiplayer/networking and performance optimization.
Previous experience building multiplayer systems is strongly preferred.
Bonus: AI-first development mindset. You use AI to build faster while still reviewing, testing, and improving the code.
Work details:
About us
We're a small indie studio building makRP, a standalone multiplayer roleplaying game.
Currently building out the core team. We're self-funded, the team is intentionally small, and we're looking for people who want to work with us long-term.