Senior Technical Unity Animator

Meme Wars
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Posted
July 21, 2025
Contract
Anywhere
Remote

We are an indie studio developing Meme Wars, an innovative mobile 3D PvP arena fighter game that brings popular memes to life in a competitive arena. Players collect and battle with a diverse roster of meme-inspired characters, each with unique abilities and attacks. The game blends humor, strategy, and fast-paced action.

 

About the Game:

  • Genre
    • 3D arena fighter with omni-directional movement (inspired by Smash Legends, Brawl Stars, Injustice, and Mortal Kombat)
  • Modes:
    • Ranked Multiplayer with ELO
    • Offline Training Mode (bots with difficulty tiers)
  • Combat Systems:
    • Status effects (e.g. Blood Loss, Stun, Poison)
    • Special & Super Attacks
    • Responsive movement, attack, block, dodge
  • Progression:
    • Character leveling via currency
    • Gacha-style character unlocks
  • Arenas:
    • Meme-inspired battle zones like chaotic streets of Ohio or peaceful Capybara lakes

 

What We Offer

  • Remote Work & Time Freedom: We are a distributed team all working remotely and at different time zones to allow peak productivity.
  • Limited Bureaucracy: No daily standup and constant checkups, we only require one meeting per week.
  • Creative Freedom: Build something culturally unique and genuinely fun. The next big fighting game.
  • Strong Team Culture: Work with experienced senior devs who also value collaboration and humor.

 

Position Overview

As a Technical Artist, you’ll work closely with animators, game-play engineers, and designers to implement and polish complex animation systems. This role bridges art and code, focusing on animation setup, optimization, rigging, and integration into Unity.

 

Core Responsibilities

  • Set up, debug, and maintain Unity Animator controllers.
  • Work with Mecanim to build advanced animation systems (state machines, blend trees, transitions).
  • Implement multi-layered animation logic to handle movement, combat, and secondary actions.
  • Integrate Inverse Kinematics (IK) to improve animation realism and responsiveness.
  • Collaborate in Agile workflows and iterate based on team feedback.
  • Ensure animations run smoothly and efficiently across mobile platforms.

 

Required Skills

  • Unity Animation Systems: Proficiency in Unity Animator and Mecanim systems.
  • State Machines & Blend Trees: Capable of managing complex, layered character animation logic.
  • Inverse Kinematics (IK): Practical experience implementing IK systems for bipedal and quadriped characters.
  • Multi-layered Animation Handling: Blending locomotion, combat, and secondary animations.
  • Agile Development: Comfortable working in iterative sprints using Scrum or Kanban.
  • Animation Principles: Deep understanding of timing, weight, spacing, and exaggeration for impactful animations.
  • C# Familiarity: Able to read/understand runtime animation control and integrate logic.
  • Optimization: Able to fine-tune animation setups for mobile performance.

 

Optional Skills (Not all required, but at least a few preferred)

  • 3D Tool Experience: Blender, Maya, 3ds Max, or ZBrush.
  • Git Workflow: Version control and asset handling in collaborative environments.
  • 3D Modeling: Creating and importing optimized models for Unity.
  • Shader Animation: Knowledge of animating via shaders for VFX or motion effects.
  • VFX Integration: Particle systems, animated shaders, or environmental visual enhancements
  • Procedural Animation: Familiarity with procedural workflows or animation packages.
  • Basic Photon Quantum Knowledge: Understanding how animation sync works in deterministic multiplayer is a plus.

 

If you have any questions please email: Business@youssofal.com

About 
Meme Wars
Featured Game
s

👋 Nate from Work With Indies here. Just a quick FYI that while Youssof has a background in cryptocurrency, he has confirmed that there is no cryptocurrency integration in the Meme Wars game.

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