We are looking for a Level Designer to take ownership of the Level Design processes on our 3D turn-based JRPG.
You will build our level design approach from the ground up. That means early concepts and blockouts through to implementation, testing, iteration, and final delivery. We are not looking for someone who executes predefined layouts. We need someone who identifies problems, proposes solutions, collaborates across disciplines, and moves our levels forward.
Our process is highly iterative. We test ideas early, challenge them often, and improve them through playtesting and feedback. Being wrong is part of the process. What matters is learning quickly, adapting, and using each iteration to make better decisions.
What You'll Do
What We're Looking For
Bonus Points For
What It's Like at Memory Ware
We're a small team building a game where story, systems, levels, and player experience shape each other. Level Design here means deciding how players move through the world, how they feel each space, and how the levels supports both gameplay and story.
We work collaboratively and iteratively. We share work early, talk often, and design together to make the game better. We value ownership, accountability, and building something worth remembering through a healthy and sustainable process.
Memory Ware is a fully remote studio founded in 2025. We are self-funded and in early development on a new JRPG. If you want to help build something from the ground up alongside a highly experienced team, this is the place.