Gameplay / Puzzle Designer

Min/Max
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Posted
January 28, 2026
Contract
Anywhere
Remote
$25–50/hr

🔩 The Gig

We're looking for a puzzle designer to help craft the puzzle content for our upcoming title. You'll work closely with engineering and art: designing levels that teach mechanics elegantly, challenge players meaningfully, and fit our stylized world.

This role blends puzzle authoring, documentation, and rapid prototyping. We need someone who can design compelling puzzles on paper, iterate quickly in config-driven tools, and communicate intent clearly so the team can build around your designs.

It's a long-term collaboration with serious influence over how our puzzles feel and how difficulty unfolds across the game.

 

👩🏻‍🏫 The Requirements

☑️ Portfolio of shipped puzzle or level design work demonstrating progression and pacing

☑️ Strong understanding of puzzle design fundamentals—how to introduce mechanics, build complexity, and create satisfying "aha" moments

☑️ Ability to document puzzle intent, mechanics, and intended solutions clearly

☑️ Comfort iterating quickly with config-driven editors or paper prototypes

➕ Experience with routing or programming puzzles (Zachlikes, automation games, logic-gate sims)

➕ Familiarity with puzzle difficulty curves and onboarding sequences

➕ Experience with Unity or web-based level editors

➕ Background teaching mechanics through level design (not hand-holdy tutorials)

 

💰 The Contract

  • Freelance/contract with room to scale into a longer engagement
  • Open to negotiation in the $25–50/hr range, based on experience

 

🖼️ The Mood

We're building a stylized pixel art game with routing-style puzzles—think wires, signals, and gates. The core design goal is first-order readability: players should understand what's happening by looking at the board, with depth coming from composition rather than hidden rules.

We're early enough that the right puzzle designer can shape our content roadmap: deciding how we introduce mechanics, how difficulty ramps, and how puzzles reinforce the world and characters.

 

 

🗳️ How To Apply

Share a portfolio demonstrating prior puzzle or level design work. Case studies showing how you approached difficulty curves, mechanic introductions, or collaborative iteration are a big plus.

Click the apply button and drop materials in the Google Forms link!

If selected, we'll follow up with a short (paid) design exercise focused on iterating an existing puzzle.

You can catch role updates in our Discord under #hiring.

 

🛠 Trial Project

​We include a short puzzle design exercise to compare candidates fairly. It's a fixed $150 engagement (about 4–6 hours) and mirrors the kind of iteration you'd do with us. Brief will be provided to selected applicants.

About
Min/Max

We’re a remote indie crew building our first title. Learn more about the team and the aesthetic of the game on our Linktree.

 

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