APPLICATION DEADLINE: Thursday, May 28th at 9AM Pacific Time
We are expecting a large number of applications, and we are a small team committed to reviewing every single one. We’ll be accepting applications until the above deadline, then close applications until we can process all of the first applications. If few enough applications move on to the next stages of the process, we may open up applications again, but we think that scenario is unlikely. So if you’re here and you’re interested, please apply before the deadline!
Location
Hybrid with a few days a week in-office near Downtown Los Angeles preferred, but full-time remote within the United States (core hours 11am-4pm Pacific Time) is acceptable. Relocation support available.
Timing
Full time position starting as early as July 2026 and ideally no later than September 2026
Compensation
Job Description
We are looking for two mid-level software engineers to join our small, tight-knit team and help us build our next project. However, we are looking for experience in a few different areas of specialization. When applying, please indicate which specialties you’re interested in. You are welcome to express interest in more than one!
Specialties:
Please also note that Mobius does not allow the usage of Large Language Models and similar generative AI tools (e.g. ChatGPT, Claude, Copilot) as part of our work.
Core Qualifications
Regardless of specialty, all engineers at Mobius work closely with the rest of the team and are expected to contribute to the realization of a shared creative vision. We iterate quickly, playtesting as often as every two weeks, and engineers are an important part of that loop. You should be comfortable working with team members to clarify ambiguous requirements, care about the quality and maintainability of your code, and be willing to revisit and redesign the systems you make in response to changing design and playtester feedback.
Core Required Skills
Skills we expect a new hire to have already
Core Recommended Skills
Skills we expect a new hire to have already or learn within the first 6 months
Core Bonus Skills
Skills we don’t require, but are worth mentioning in your cover letter and at your interview!
Specialty: Creature/NPC AI
We are looking for an engineer to help make creatures and NPCs that feel alive, believable, and interesting to observe and interact with. An ideal candidate would have experience with a variety of modern game AI techniques and algorithms, as well as a love for creating environments that feel alive through interesting interactions with other lifeforms.
Required Skills
Recommended Skills
Bonus Skills
Application Process
APPLICATION DEADLINE: Tuesday, May 28th at 9AM Pacific Time
Please click the apply button and fill out the application form.
If we would like to move your application forward, we will contact you to set up video-call interviews with different members of the team. Please note that video-call interviews will be recorded. The current interviews we expect to have are:
Mobius Digital Games provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, pregnancy, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. If you need a reasonable accommodation to complete the application or interview process, please contact us at jobs@mobiusdigitalgames.com so we can discuss your request.
This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

Masi Oka, star of Heroes and Hawaii Five-0, founded Mobius Digital to assemble a creative team capable of producing innovative and unique games. He hired a small crew of people who had previously worked on critically acclaimed independent games such as Elsinore, Paralect, Walden, and the student version of Outer Wilds.
That team produced 3 independent iOS and Android games. The company then increased in size as they grew into a Console/PC game studio and released Outer Wilds in May 2019. Most recently, Mobius developed an expansion for Outer Wilds, called Echoes of the Eye, released in September of 2021.
Mobius is a small studio that makes games we’re passionate about. We promote a healthy hybrid work environment where people can experiment in weird and wonderful ways. This causes no shortage of opportunities for learning and growth working with our team.
Our Core Values
We are an independent game studio based in downtown Los Angeles that believes in these core values:
Winner of Best Game at the 2020 BAFTA Games Awards and named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop.
A strange satellite photo that can’t be explained. A new museum exhibit that marks the trailhead for one last journey into the wilds. Should you pull at the thread and unravel the solar system’s deepest secret, or is some knowledge better left in the dark?