Howdy! The Nighttimes team is looking for an Unreal Engine Lead Dev to help build the demo for its flagship game, Rowdy Rascals.
The ideal candidate has shipped a UE game as a programmer and has worked on many different aspects from networking, character gameplay, physics, ai, etc etc
Responsibilities:
- Comfortable developing in both blueprints and C++
- Able to build features with multiplayer in mind (client/server replication)
- support the design team by building new game features
- Can operate in many areas of a game’s development
- Building new gameplay abilities
- Managing game state across network clients
- Connecting art assets to game code through data classes
- Working with the anim graph to enable rich animation features
- Able to quickly mock up gameplay concept ideas
Essential Skills & Experience:
- 4+ years of professional programming experience
- Familiar with unreal engine, level design, blueprints, scripting
- Shipped at least one commercial game
- Great communication and collaboration skills
- Can operate autonomously
Nice to have:
- Understanding of audio system in UE4
- Familiarity with UE GameplayAbilitySystem
- Experience developing for consoles
- Experience with UE5
Rowdy Rascals is a playful competitive party game with an emphasis on whimsical humor and replayability. We aim to create a variety of minigames with simple rules, but complex persistent character abilities that allow the players to grow in skill. As of 2022, Rowdy Rascals is an Epic Megagrant recipient!