We're looking for a person to be the next Brand Manager to join our awesome marketing team. Our brand managers are at the heart of our marketing campaigns for the awesome games we publish.
This role is at the heart of our marketing campaigns for the games we publish. It’s supported by a host of incredibly talented disciplines, including Community, Video, Graphics and PR. As part of the role, you will be expected to work closely with the developers of the games we publish to ensure that you create bespoke boutique-style marketing campaigns on a global level that fit the needs of each game. You will also be expected to work well as part of a team; collaboration is one of the core components that our campaigns are built around and, indeed, Raw Fury as a whole.
Brand Manager Responsibilities:
Need to have skills:
Nice to have skills:
Who we are:
We, the Furies, have run both small and large development studios; we’ve produced games, promoted them, and written about them. We’ve designed them, distributed them, and delivered them into the hands of fans. We are a mixed team of veterans and new talent. We have enjoyed success and survived through challenges. And now, we follow our passion for helping the next generation of developer magicians. To help them find success, be happy, and stay independent.
We publish an eclectic portfolio of games ranging from first-person narrative adventures, strategy and management, platformers, roguelikes, toy-like games filled with charm and art house experiences. We dabble in a bit of everything across PC, Console, mobile and VR, and we are all the better for it.
Your mission, if you choose to accept it, is to help these wonderful games find a place in the world by ethically marketing the heck out of them.
Ready to join us? Hit the button below:
We’re Raw Fury, an unusual indie game publisher with heavy focus on individual autonomy and with an insatiable desire to sign magical experiences that move us. We’re just people. Just people with an abnormal interest in games. Okay, it goes beyond that. All of us believe that games matter. They are the marriage of art and craft. They can elevate, change, entertain, surprise, and move people. They’re the modern vessels for our stories – our imagination. They facilitate communication and communion.
What benefits do you offer?
The Tenets of Fury
Principles We Work by:
Embark on a unique and unforgettable journey and guide Sable (Shedworks) through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Townscaper (Oskar Stålberg) is an indie city builder video game. Build quaint island towns with curvy streets. Build small hamlets, soaring cathedrals, canal networks, or sky cities on stilts. Block by block.
Call of the Sea (Out of the Blue Games) is an otherworldly tale of mystery and love set in the 1930s South Pacific. Explore a lush island paradise, solve puzzles and unlock secrets in the hunt for your husband’s missing expedition.