Gameplay Engineer

Roboto Games
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May 3, 2024
Full Time
PT ± 3 hours
$90-$135k per year

We’re looking for a software engineer who loves the idea of working on an open world survival crafting game and building a platform to enable both professional and hobbyist creators to design amazing experiences for others.

If that sounds like fun, then join us! You should also join us if you like wizards, zombies and unicorns, not necessarily in that order.



  • Program gameplay features for a Unity C# open world survival crafting game
  • Help make our games, and help make them fun!
  • Collaborate with other disciplines to define and prioritize features 
  • Work to find the fun with every gameplay mechanic
  • Iterate the code and tweak the data until the game plays and feels just right
  • Playtest your implementation with the team and the community and iterate based on their feedback
  • Coordinate with the Art and Sound teams to ensure the game plays and sounds just right
  • Build efficient and reusable systems
  • Identify and optimize performance bottlenecks



  • 2 years professional experience as a software engineer in games
  • One year experience with Unity and C#
  • Strong overall software engineering skills: data structures, algorithms, design patterns, tradeoffs of speed vs debt, debugging, performance optimization
  • Passion for the craft, desire to constantly learn new things and improve the quality of our games
  • Ability to both deliver and receive honest, constructive feedback in a professional and open manner
  • Fluent written and spoken English
  • Work in a US or US-adjacent time zone or be willing to overlap for core hours
  • Experience and interest in games


Nice to haves

  • Designed and launched one or more of your own solo games
  • Bachelor’s or Master’s degree in Computer Science, or equivalent
  • Programmed multiplayer networked & 3D games previously
  • Developed and shipped one or more Unity titles
  • Based in San Francisco Bay Area and will come into the San Mateo office at least once a week
  • Moderate to hardcore Survival Crafting games player (e.g. Valheim, Corekeeper, V Rising, Subnautica, Return to Moria, The Forest, Terraria, Rust, Raft, Conan Exiles etc.)



The anticipated salary range for this role is between $90,000-$135,000 per year, actual starting pay may vary based on a range of factors which can include experience, skills, and scope.


Why work with Roboto Games?

  • As a member of a small team, your voice will be heard and you will have an immense impact on our games and community
  • Make games that you can play by yourself or with your friends. Make games you can play on your PC and on console
  • Work alongside a diverse group of game industry game veterans with 12+ years of experience
  • Work from anywhere as long as you have enough overlapping hours with the Pacific timezone (plus or minus 3 hours for this position) 
  • Occasionally travel to Roboto’s HQ in California for work weeks and company offsites (attending remotely will always be supported)
  • Full time role with benefits (4 weeks of paid time off, stock options,health, dental, vision, charitable donation matching) 
  • What’s not to like?


How to apply

All that sounds great you say? What do I need to do? Glad you asked!

To apply, please click the apply button and complete the application form.

Roboto Games

👋 Hi!

We’re Roboto Games, a minty fresh venture-backed games company. Before this we were leading games at PopCap and EA and this isn’t our first rodeo/game studio.

In 2007 we founded ZipZapPlay, a web and Facebook gaming company (we baked lots of cupcakes while making Baking Life), which we sold to PopCap (zombies also eat cupcakes it turns out) before they sold to EA in 2011. On average, we have 12 years of experience designing games across many genres and platforms with over $100m in revenue and over 65m players.

At Roboto, our mission is to make games that are good alone and great together. Our games are real-time multiplayer and cross-platform, so friends can easily play together.

Our upcoming game is a stylized open world survival crafting game code-named “Project Storm”, where players will craft, build, fight, and harness epic storms to survive in a magical fantasy world. It is built on top of a deep modding platform allowing anyone to easily make their own amazing content or try out mods others have made.

We believe in making games that are fun for years and that will appeal to a broad range of players. Whether it’s on PC or console you and your friends can play together anytime and anywhere.

Culture & Values

Good Alone

  • Have Fun. What would be the point of making video games if you’re not having fun?
  • Define a vision, then test early and test often. We take risks, but calculated ones. We test and iterate on our vision in order to ultimately succeed.
  • Have the hard conversations when needed. We have strong opinions, weakly held. We constantly re-evaluate our thinking in light of new information even if it can be difficult to hear.
  • We are high performers. We work hard but we also work smart. We value output not hours spent.

Great Together

  • Everyone on the team has a voice. We want to know what everyone thinks, even the things that are hard to hear, but we have clear decision makers to avoid analysis paralysis.
  • Treat others like they want to be treated. Teams need psychological safety to be high performing.
  • Diversity is not just an afterthought, it’s part of who we are. From day 1, we have been aiming to bring together people of different cultures, ethnicities, gender identities and backgrounds to make games that a diverse player base can enjoy.
  • Support a great remote experience. With half of our team spread across North America, we'll always support remote work.

Great Games

  • We’re not satisfied with the status quo. We want to make the world a better place through games.
  • Take on big challenges. We dream big, but in a thoughtful way so that we can have the most impact over the long term.
  • Make games that are fun. We know that fun games in the right market will stand the test of time.

For Our Players

  • Make games that our players love to play. That means defining a clear target audience and testing with our players throughout development.
  • Be transparent with our community. We strive to be as transparent as possible with our community and bring them along our development journey.
  • Address the core issues, not the loud voices. We always look for ways to gather feedback both quantitative and qualitative to make better decisions.

Why work at Roboto Games?

  • Large Impact. As a member of a small team of games veterans, you will have an immense impact on our games.
  • Remote-friendly. Join a remote-friendly team and be able to set your own hours (with a minimum of overlap with the team). Get $2000 to spruce up your home office.
  • Team Travel. Travel for our occasional team gatherings in person or participate via video conference.
  • Make Great Games. Make games that you can play with your friends. Make games you can play on your phone, on your PC, on your mom’s Chromebook. You get the idea.
  • PTO & Insurance. Get 4 weeks paid vacation, stock options, 401(k), health, dental, vision benefits, paid parental leave, charitable matching. What’s not to like?a
  • Play Together. Join our weekly multiplayer happy hour and get free games so we can play and learn together.

Featured Game

We are developing an open world survival crafting game code-named “Project Storm”, where players will craft, build, fight, and harness epic storms to survive in a magical fantasy world.

Last Mage Standing is a fantasy, fast-paced action RPG brawler. Play battle royale, co-op tower defense and more game modes.

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Roboto Games
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