We’re looking for a 2D Art Generalist to help ship a vertical slice of Last Call, a sci-fi bartending sim. The goal is to take a core idea, shape it into its most engaging form, and distill that vision into a 10-minute slice that captures the fun and shows what the full game could become.
You’ll own the art pipeline end to end, including concepting, production, integration, and polish. That means juggling characters, props, environments, UI, shaders, and VFX, but also knowing when to scale back, kitbash, or redirect effort. This role is all about collaboration and influence. You’ll sit at the table with design and engineering, shaping the slice’s look and feel, and making calls that affect story, music, and player experience.
Responsibilities
Ideal profile
Additional details
How to apply
Send an email with the subject “2D Art Generalist - Last Call.” Include your resume, a portfolio link (GitHub, itch, personal site), and a brief note covering your time zone, weekly availability, preferred tools, and any work examples you'd like to highlight.
Surco Games is a new independent studio based in South Florida, building lean projects that tackle ambitious themes. Our goal is to make games that are as thoughtful to play as they are fun.