With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay.
We are searching for an ambitious generalist with a high focus on art and tech-art production that additionally brings strong game design skills with them.
In this role, you will have a mid-term option to acquire equity in the company.
Join the Core Squad
- In our small team, you aren’t just an employee, you are a foundational part of this project
- Take full ownership within your working domain and drive top-level decision making
- Work on a tactical FPS using Unreal 5 accompanied by dedicated teammates embracing the genre
- Enjoy flexible remote work options and having the chance to meet in person around Munich
Shape the Battlefield
- Decision-making in art / tech art production
- Hands-on production work, crafting our shooter game we all want to play
- Streamline workflows, spot production bottlenecks and improve art and integration processes
- Integrate 3D characters and animations into Unreal Engine 5
- Model, texture, rig and animate game-ready 3D characters when necessary
- Create VFX effects inside Unreal Engine 5
- Configure game-specific abilities with animations, VFX and SFX
- Add mood and feel to the game using lights, fog and post processing
- Create simple but effective Blueprints that help achieving your goals
- Shape, design and create 3D worlds using various assets
- Write Materials
Are you Combat Ready?
- You like FPS and even more love to build them
- Professional experience using Unreal Engine or similar engines
- A portfolio that shows your skills and versatility (no portfolio = no review)
- Comfortable in tools like Blender, ZBrush, Substance Painter, Photoshop or similar solutions that offer similar workflows
- Strong sense of form, light, anatomy, and world-building
- Solid Unreal Engine experience using Blueprints
- Solid Unreal Engine experience creating Niagara Effects
- Solid Unreal Engine experience creating Sequences and editing Animations in-engine
- Excellent communicator, great at giving feedback, syncing with other disciplines and keeping everyone aligned
- Self-organized and active, with a willingness to learn new tech or methods
- A strong feel for market trends and what players visually connect with
Force Multipliers
- German native speaker
- Located in Bavaria, Germany
- Having shipped a tactical shooter before
Establish Uplink
Considering that pressure and uncertainty in a gaming start-up can be a burden – it should be a source of inspiration for you. If you think you have got the eye, the skills, and the right mindset for creating successful games, please send us your portfolio and let’s talk. We are excited to meet someone who is as passionate about making great games as we are.
Thera Bytes is a small indipendent games developer with a full remote organisation. We have adopted to industry requirements, working highly flexible and with cost-efficient structures. We are a bunch of industry experts in the field of creation, production and management. Our common goal is to ship the best game we can imagine.
Our DNA
Creating exceptional results
- We depend on our own determination and belief in our personal skill-sets
- We work hard to achieve our goals
- We are willing to take bold steps
Core values
- We foster self-responsibility
- Communication is the basis for success
- Team play first
- We strive for excellence in execution
- Our desire to entertain our audience is inherent
How we design games
Throughout all production phases we take a "player-first" mindset, asking how players will perceive our game and what they will ask for. We expect everyone in the team to understand and learn necessary genre expertise and expectations in the corresponding market. We design new features and make them playable ASAP in order to iterate quickly.
Team bonding
We have a long history of cool and active team events. We will keep this up in the future and combine outdoor activities, fun and great food in the beatiful nature around Munich (Lakes, mountains, hiking etc.).
Work with us
Hey stranger! Cool that you're here and looking around. Thinking about becoming one of us? We've got a few tips to help you make it happen.
- Read our job offers carefully. We are trying to be as clear as possible when it comes to requirements for a certain job role. Of course we are not getting everything we want. Please make also sure your skills, characteristics and expectations covering a good portion of it.
- Show your work. We are here to entertain people. Have you worked on games before? Please show us your relevant work in your specific domain and make it a part of your application. Tell us, what you have been incredibly proud of and provide respective access to your personal showroom (ArtStation, Behance, gameplay videos, github). Applying without work samples is possible, though reducing your chance to stand-out.
- What motivates you. We are always thrilled to understand why you want to join us and what you expect from your future work place. We can't do miracles but we can and will listen to you. Providing your CV is obligatory and an additional motivation letter will wow us.
- Hiring process. Our hiring process is running by email. The process is designed to be mutually beneficial, streamlining the experience for both you and us. Rest assured, every application will be acknowledged. During peak periods, our response time may be slightly extended, but we strive to make the process as efficient and enjoyable as possible.
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