At Victor Game Studio (VGS), we're pioneering the frontier of gaming with our ambitious open-world titles, harnessing the power of Unreal Engine 5.7+ to craft immersive experiences like no other. As a tight-knit team passionate about pushing the boundaries of gameplay, narrative, and technology, we're seeking a talented Level Designer to join our journey. With the flexibility of remote work, you'll collaborate closely with our engineering department to bring imaginative worlds to life.
The Role
As a Level Designer at VGS, you'll blend creativity with technical skills to shape the building blocks of our expansive worlds. This role not only demands a visionary approach to level creation but also integrates level artistry, requiring a keen eye for detail and aesthetics to make final placements shine in our dynamic environments.
What You Will Do
- Design and implement compelling levels using Unreal Engine 5.7+, incorporating innovative gameplay mechanics and narratives.
- Collaborate with the engineering team to ensure levels are optimized for performance without compromising on artistic vision.
- Utilize WorldPartition systems effectively to manage and optimize large-scale open worlds.
- Take charge of final aesthetic placements as a Level Artist, ensuring a seamless blend between gameplay functionality and visual storytelling.
- Participate in regular team meetings, contributing to the creative process and development strategies.
- Maintain up-to-date knowledge of industry-standard tools and technologies, pushing the limits of what's possible within game design.
Who You Are
- Passionate about crafting immersive open-world experiences, with a creative spark and meticulous attention to detail.
- Adaptable and collaborative, thriving in a fast-paced environment while effectively communicating with team members across disciplines.
- Self-motivated, with a strong sense of ownership over your work and the capability to follow through on projects from conception to completion.
Requirements
- Proven experience as a Level Designer, specifically in creating open-world games using Unreal Engine 5.
- Familiarity with the WorldPartition system and an understanding of how to employ its features for large-scale world design.
- Proficiency in using version control systems such as Git or Anchor Point.
- Strong portfolio showcasing previous work in level design and level artistry, including concrete examples of both conceptual and finalized designs.
Bonus Qualifications
- Experience with scripting or programming languages relevant to game development.
- Advanced skills in environmental storytelling and creating visually compelling scenes.
- Prior work on AAA or indie games that have been successfully published.
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At VGS, we are passionate about creating games that bring people together. We are an independent studio developing our own titles, tools, and offering publishing services to help other developers navigate the market.
Crafting Pure Gaming Experiences
We believe in a player-first approach. Our mission is to deliver genuinely enjoyable games that offer immersive worlds and engaging gameplay. As an indie studio, we focus on thoughtful design and compelling mechanics that respect your time and ignite your imagination.
Our Values
- Gameplay is King. Every decision starts with the player experience. We build games that feel good to play, prioritizing fun and immersion above all else.
- Honest Communication. Transparency builds trust. We value direct and open dialogue with our team and our community, even when the conversations are tough.
- United Purpose. No egos, just passion. We win and lose together, supporting each other to achieve a shared vision where every contribution matters.
- Bold Innovation. We aren't afraid to fail if it means trying something new. Innovation requires the courage to take risks and the resilience to learn from them.
Build the future of interactive entertainment with us. We are always looking for passionate talent to join our remote-first team.
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