Ability Icons Contractor

Wickworks
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Posted
September 16, 2025
Freelance
Anywhere
Remote
$4000

 

We’re looking for someone to help us make UI icons for abilities in Lancer Tactics.

Lancer has a lot of actions, systems, and persistent effects. We, in our wisdom, have been aiming to make unique icons for all of them. They’ll be displayed in lists within the action bar and character sheet so need to be legible at small sizes.

We’ve made some headway, but have about 250 icons left to do before our Kickstarter delivery in March 2026 and need the help of someone who can get through them faster than we can.

 

Details

Asset creation

  • Make about 250 icons for actions and effects.
  • SVG file format.
  • Two-tone (white & grey). Icons will be automatically colored by action type by the game engine.
  • Should be legible when viewed between 64x64 and 32x32.
  • Follow the style guide/precedent for the icon categories we’ve established & help create similar visual families for categories we haven’t. For example, all Tech Attacks have a “>//” symbol in their top-left corner:

  • Incorporate revisions as needed.

 

Bonus: Lancer content knowledge

  • Ideally, you’re already familiar with the Lancer universe & have a sense of the aesthetics, technology level, and vibe of the tabletop game.
  • Extra bonus if you’ve played some games so know the utility of the basic abilities and how they’ll be used in-context.

 

Pay & Time

Our total budget for this work is about $4000. We could do either:

  • per-icon ($16/icon),
  • figure out an hourly rate,
  • or do project-based milestones (up-front/halfway done/finished).

Deadline: Dec 31st 2025. (Within the next 3 months)

 

To Apply

  • Send an email with a link or attachment of your portfolio. It MUST have an example of game icons to be considered.
  • Optional: include any experience you have with the Lancer TTRPG!
About
Wickworks

Be gay & do giant robot crimes. Lancer Tactics is a third-party adaptation of the Lancer TTRPG into a video game. It started as an excuse for me to learn Godot and to indulge my love of the Lancer system & universe, but garnered more interest than I expected so has spiraled out into a full game.

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