We’re creating a bizarre 3D platformer about a headless chicken sneaking around a farm full of wild NPCs, animals, and physics-driven chaos. The game embodies a scrappy, expressive energy, focusing on physical comedy and exaggerated movement. While the tone is weird and stylized, we’re committed to delivering a polished, cohesive experience that feels just as smooth as it is absurd
We’re looking for a 3D artist & animator who can model, rig, and animate low poly cartoony characters that have personality, charm, and a sense of slapstick fun. Think exaggerated motion, big silhouettes, and rough edges—all with a strong sense of character and appeal. For the unique characters, you’ll be creating characters and animations. For generic characters, you may just adjust pre-purchased animation packs.
We know the budget’s tight—this game is totally self-funded and made with love, and we wish we could offer more. While we can’t promise big pay, we can offer a genuinely fun and creative environment, with room to grow. If the game takes off (which we’re hoping it will, thanks to the zany concept), you’ll be first in line for future work and better compensation.
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AppleBomb Games is an indie studio developing Mark the Headless Chicken, a chaotic stealth platformer where players control a headless chicken on a quest to find his missing head. Designed for PC, the game combines erratic movement, slapstick stealth, and expressive platforming.
We make games that feel instantly fresh the moment you pick up the controller. Our mission is to deliver gameplay-driven experiences that are innovative, memorable, and boldly original.