We're developing a goofy, stealth-focused 3D platformer about a headless chicken navigating a chaotic farm world filled with evil farmers, platforming obstacles, and intense parkour setpieces. While the tone is silly, intense, and proudly weird—think Octodad meets Little Nightmares (but funnier)—we're committed to expert-level polish in every aspect.
We’re looking for a creative and experienced Unreal Engine programmer to bring tight movement, stealth AI, and animation-driven gameplay to life. The systems are scoped and designed already—you’ll be implementing clean, modular gameplay and iterating alongside a small creative team. We’re aiming for a game that’s just as smooth and well-crafted as it is fun and absurd.
We know the budget’s tight—this game is totally self-funded and made with love, and we wish we could offer more. While we can’t promise big pay, we can offer a genuinely fun and creative environment, with room to grow. If the game takes off (which we’re hoping it will, thanks to the zany concept), you’ll be first in line for future work and better compensation.
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AppleBomb Games is an indie studio developing Mark the Headless Chicken, a chaotic stealth platformer where players control a headless chicken on a quest to find his missing head. Designed for PC, the game combines erratic movement, slapstick stealth, and expressive platforming.
We make games that feel instantly fresh the moment you pick up the controller. Our mission is to deliver gameplay-driven experiences that are innovative, memorable, and boldly original.