Level Designer (Vehicular)

Inevitable Studios
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Posted
October 20, 2023
Contract
Anywhere
Remote

Have you ever thrilled at a game’s sense of movement? Imagine the first time you played Flower or Wipeout or Tony Hawk. Maybe you remember Prop Cycle or After Burner or Hydro Thunder from the arcade? And maybe, just maybe, you love games like Rocket League where through basic mechanics, a skilled player can take flight and expand their traversal capabilities to new heights…

We’re looking for a Level Designer who loves creating worlds that are fun and exciting to move through. Our “glide” mechanic works like self-propelled sledding, and allows the character to traverse almost any kind of terrain. We’re looking beyond just racing experience, and more of a hybrid who understands the joy of speed, stunting, exploration, and platforming (yes, you can jump and boost the sled). 

 

Although the mechanic is near complete, there is room to improve and evolve it, so if you’re a Level Designer who also enjoys game design, you’ve come to the right place. 

We have prototype levels galore, but are hoping we can substantially elevate this portion of the game with the right candidate’s help.

And did we mention reality is optional? Given the surreal nature of our environments, the gloves are off with regards to creativity. Using basic terrain as a foundation, the opportunities to get creative and build epic set pieces is 100% on the table.

 

We're looking for a self-starter who can hit the ground running and show their prowess through expert blocking and the organic extension of our aesthetics, themes, and in-world metaphors.

Our goal is to blend narrative-heavy moments with action-oriented exploration.

Strong candidates will receive additional materials to provide deeper context and a clearer picture of what is desired from this role.

 

Unity is our chosen engine, but experience in Unreal is also welcome. We'd prefer that you've shipped at least two title within the 3rd-person action adventure or racing genre, but would consider a candidate with strong evidence of relevant world-building in their portfolio. We look forward to hearing from you!

 

Logistics:

The role is remote in nature, available inside or outside the US, and begins with a 1-month contract of 10-20 hours per week to ascertain quality and output.

Please visit our website or social channels for more information on the studio and its culture. We look forward to hearing from you.

What You'll Do:

  • Immerse yourself in the game's world
  • Review prototype levels for context
  • Receive briefing on high-level objectives & mechanics
  • Work to overhaul specific levels/scenes as necessary
  • Provide high-level block-outs and rough terrain topography to support them
  • Work in tandem with the Game Director and other team members to iterate on the level design(s)
  • Respect the balance between gameplay needs and narrative ambitions
  • Communicate and collaborate with the Game Director or other team members respectfully and in a timely manner

 

What You'll Need:

  • A portfolio that shows relevant LD experience, creative design, and mastery of design fundamentals
  • Ample experience with Unity and/or Unreal and relevant tools
  • Equal parts professionalism and passion

 

Compensation

Hourly rates are negotiable depending on experience.

Term

  • 1-Month Probationary period consisting of 10-20 hours per week
  • Starting date is within October 2023
About 
Inevitable Studios

Inevitable Studios was founded to celebrate the collaborative efforts of talent near and far. We aim to craft games that differentiate themselves from AAA tropes and stale indie trends.

Featured Game
s

Project "Algernon" is a blend of action and puzzle-solving within an unpredictable & surreal world. With a story focused on the importance of family and building connections, the game is being crafted as a bright spot in today's ever-darkening world.

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