We are looking for an experienced gameplay programmer to work with us at the indie Makeshift team to work on Hexborn. It's a 3D Action RPG centered around a flying mage, inspired by Solo Leveling and Sword Art Online.
Some Early Looks:
To illustrate our art direction, here's our asset collections:
Here's our internal tool list:
We use Diversion for version control. Trello for project managament, Notion for Documentation, and Discord for internal communication. You can view our board here: https://trello.com/b/8xa6EWCG/hexborn-programming.
Gameplay wise, we're inspired by Avowed, Elder Scrolls: Oblivion, and Forspoken. We're currently focused on our core combat mechanics, enemy and player companion AI behavior trees, and refining our user interface.
Right now, our main focus is refining core combat gameplay.
The end goal is to craft a compelling vertical slice within 6-9 months.
Qualifications
Pluses
Please do not apply without any work examples that illustrate your affinity for this role.
Ideally, it's good to see a portfolio site, itch.io profile, or Steam pages (or shipped titles if you're built like that). I'll likely check your LinkedIn to see if you've shared footage of your work, but that's being generous!