2D Spine Animator

OmniMegaSuperCorp
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Posted
May 13, 2025
Freelance
PTD ± 4 hours
Remote

Dreaming of joining a brand new video game company? Look no further! The Production Director and Lead Writer of Helldivers 2 have founded an indie studio: OmniMegaSuperCorp!

Our focus is on narrative games with excellent gameplay. Storytelling, comedy, poignance, comedy a second time—together we will make the world laugh, cry, and rethink their lives, all while enjoying the heck out of a truly fun game. If this sounds like the sort of adventure you’d like to be a part of, read on!

 

The Game: 

Our first title is a Narrative Tactical RPG that blends the character depth of Baldur’s Gate 3, the strategic complexity of Fire Emblem, and the laugh-out-loud comedy of Helldivers 2. It’s in a 2D line art style. Much like Helldivers 2, the game will aim to tackle deep issues while still delivering laughs.

The game is currently in production and has a projected launch date at the end of Q4 2025!!

 

You: 

A 2D Spine Animator!

The bulk of your work will involve creating smooth, expressive character and creature animations using Spine. As a small startup, we’re looking for someone who’s excited to work with our current artists and help shape the look and feel of our game!

All of our current art uses stylized inked line work like that found in Hades or Mike Mignola’s art. We are working with a highly fantasized world so we want someone who can bring a creative and unique approach.

 

Responsibilities: 

  • Create expressive 2D animations for characters and creatures using Spine
  • Animate gameplay actions for turn-based combat
  • Create animation rigs and skeletons optimized for reuse and iteration
  • Integrate Spine animations into Unity
  • Bring your unique vision and experience to the studio, helping craft our creative vision, production pipelines, and studio culture

 

Need to Have:

  • Expertise in Spine 2D and Photoshop
  • Strong understanding of character animation fundamentals
  • Experience creating looping game-ready animations
  • Ability to rig and animate a variety of body types
  • Strong eye for silhouette and pose readability
  • Working knowledge of Unity
  • A keen understanding of the balance between quality and speed
  • Skill in providing accurate estimates for content creation
  • Ability to work within a set style to create a cohesive artistic vision
  • A strong desire to collaborate and see a project to completion
  • Mastery of the English language
  • A love of making games! A collaborative mindset! Kindness, empathy, and all the other things that generally make for coworkers you end up loving to spend time with

 

Nice to Have:

  • Previously shipped titles
  • A love of secondary-world fantasies
  • A love of Tactical RPGS and Narrative Games

 

Compensation: 

  • Compensation depends on seniority/level of applicant 
  • Profit share in game, salary, or a combination of both
  • Full or part time, number of weekly hours negotiable
  • We want you to want to work here, so we’ll strive to create a structure that gets you excited about the project

 

Work/Life Balance: 

One of the main reasons we started our own studio was to build a world-class working environment. With over a decade of experience in the gaming industry, we’ve seen (and personally dealt with) our fair share of burnout. That’s why our company places such a high value on work/life balance, sustainable production, and flexibility. Games are fun, and making them should be too.

 

If Interested: 

Please fill out click the apply button to fill out the form, and we’ll get back to you if we feel there could be a good match!

About 
OmniMegaSuperCorp
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