Lead Game Engineer (Godot)

Steel Anvil Studios
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Posted
November 19, 2025
Contract
US, CA, SA, EU
Remote

Steel Anvil Studios are seeking a Lead Games Engineer with strong all round skills to develop a single player Dice/RPG roguelike (PC/Steamdeck/Mac). This is an exciting opportunity to work in a micro-team (2-4 people) on a project from inception through to completion.

Engineer With Design Interests

You’ll be an experienced developer who is looking to work on an independent project where you can have input into all aspects of a title. Although not a game designer role, you will have a strong interest in game design and roguelikes and will provide constant feedback and ideas.

Responsibilities

You’ll be responsible for a new code base in the Godot engine using GDScript, creating high quality, easy to understand, and bug free code suitable for potential future porting to multiple platforms. Working closely with an experienced designer, you’ll be expected to provide input into game mechanics and visual aesthetics, including visual combo and scoring effects.

Prior Work

Your resume will include solo or micro-team developed and shipped games with a strong focus on user experience and a high level of polish.

Requirements and Ideal Experience

  • Godot
  • Multiple platforms including PC, SteamDeck, and Console
  • Gameplay and UI/UX programming
  • Roguelike development experience
  • Ability to rapidly prototype ideas
  • Self-starter
  • Passionate about games including titles such as Puzzle Quest, Slay the Spire, Balatro, TTRPGs, board games
  • Strong communication skills and proficiency in English
  • Friendly, positive, and easy going personality who enjoys working with others
  • Location: US, CA, SA, or Europe (designer timezone is PST)

This is a fully remote contracting position with flexibility on working schedules.

Remuneration

TBD

About
Steel Anvil Studios

👋 Nate from Work With Indies here. Just a quick FYI that while the project lead has a background in web3, he has confirmed that "adding web3 to this game is a terrible idea and would make it actively worse."

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