UI Artist

TigerRoll Studios
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Posted
October 8, 2025
Contract
Anywhere
Remote

About the Project

The Freeblades is a Multiplayer Co-op Dungeon-Adventure RPG set in a gritty, low-fantasy medieval world. Following a great war, an uneasy truce holds, but the lands are plagued by bandits, magical cults, and tribal monsters. Players join the notorious Free Blades Company—a powerful mercenary guild modeled after the historical East India Trading Company —taking on dangerous contracts to bring order to a fractured land, for the right price.

With a dark, realistic tone inspired by Game of Thrones , souls-like combat reminiscent of Elden Ring , and the mercenary fantasy of The Witcher 3. This is a passion project that has been in development for over 8 years. We are now looking for a key team member to help us push towards our alpha release.

About the Role

Your mission will be to breathe new life into our game's user interface. We're not starting from scratch; we're building upon a functional foundation. Your primary focus will be twofold: first, to provide a much-needed artistic upgrade, ensuring the UI's look and feel is a perfect match for the game's world. Second, to lead the charge in adapting the experience for controllers, making sure it feels natural and responsive to navigate from the couch.

Your process will be direct and art-focused. We want you to dive in, analyze strong references from successful console games, and quickly move to creating impactful mockups. Once the design is approved, you will be responsible for the hands-on work of creating and exporting every asset required to bring that vision to life in-engine. This role is perfect for a designer who loves to iterate visually and is skilled at adapting existing structures for new platforms and audiences.

  • Visually redesign and overhaul our existing UI, establishing a new artistic direction that aligns with the game's atmosphere.
  • Adapt all UI screens and components for an intuitive, controller-first navigation scheme suitable for a console experience.
  • Produce high-quality visual mockups to showcase the new UI direction and controller flow.
  • Create and deliver a complete set of production-ready UI assets in all required formats (icons, menus, buttons, frames, HUD elements).
  • Collaborate with the development team to ensure the redesigned assets are practical for implementation within Unreal Engine’s best practice UI Framework

Who We're Looking For: Core Requirements

We're looking for an autonomous and passionate developer who thrives in a creative, fast-paced environment.

  • At least 3+ years of professional, paid experience working with other creative projects
  • A strong portfolio showcasing excellence in UI design and graphic art, with a focus on creating a specific mood or theme.
  • Proficiency in standard design software (e.g., Figma, Adobe XD, Photoshop, Illustrator).
  • A great eye for composition, color, typography, and visual hierarchy.
  • Ability to work efficiently and create production-ready assets in various required formats and specifications.

Nice-to-Haves

  • Proven experience adapting a UI from a mouse/keyboard design to a controller-first paradigm is a massive plus.
  • Familiarity with Unreal Engine and its UMG system is highly desirable, as it provides context for what is technically feasible.
  • Experience with motion graphics (e.g., in After Effects) to prototype UI transitions and add polish.
  • A passion for console gaming and a deep understanding of what makes a great controller-driven UI feel good to use.
  • An interest in growing your skills. For the right candidate, this role offers the potential to extend into the technical implementation phase, bringing your designs to life directly within Unreal Engine.

The Offer: Why Join Us?

This is a unique opportunity to make a huge impact on a passion-driven project.

  • Flexibility: We offer fully flexible working hours and a 100% remote setup. We trust you to deliver great work, not to watch a clock.
  • Creative Ownership: As a core member of a small team, your ideas will be heard and your work will directly shape the final game.
  • A Great Environment: Join a small, friendly, and supportive team that is focused on building a fantastic game without the pressures of corporate development.
  • Technical Challenge: You'll get to sink your teeth into a complex and technically challenging project, working with many different parts of the engine.

A Note On Our Indie Culture

We believe in transparency. This is a true indie project, which comes with a unique set of opportunities and challenges. The project is led by a developer who also has a separate full-time job, meaning check-ins can sometimes be irregular. This role is perfect for a self-directed individual who values autonomy. While the compensation is competitive for an indie studio, it may not match AAA salaries. We are looking for someone who is motivated by a passion for the project and the opportunity to build something special.

Logistics & Compensation

  • Role: Full-Time Contract
  • Duration: Initial 3-6 month contract, with a strong possibility for extension.
  • Compensation: We offer a flexible and competitive compensation structure based on the candidate's experience and skill level. To ensure we respect your time, we ask that you please state your expected compensation rate in the application form.

How to Apply

Please submit an expression of interest via the application form to the right here.

Primary candidate evaluation will be based on the quality of your most-impressive example in your portfolio. Please ensure this is shared in an easily-accessible format!

About
TigerRoll Studios

Passionate developers bringing immersive digital experiences to life, powered by Unreal Engine.

Order of the Elements is a challenging oldschool online RPG with modern graphics, dark themes and risk-reward themed gameplay. It takes inspiration from legends such as Zelda, Runescape, Elden Ring, World of Warcraft and entices players to explore an unforgiving open world.

The game has a medieval 'Game of Thrones' theme; historical realism with hints of magic, unclear morals and dark elements.

The game is in alpha development with a trailer, steam page and a playable demo which you can access via subscription.

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