Founded by GitHub founder Chris Wanstrath and seasoned indie game developer Neil Sarkar, Void is a new way to make games. We believe that game creation should be more fun and rewarding for everyone. Our focus is on building a platform that puts the developer experience first, making it easier, faster, and more enjoyable to create.
Responsibilities
- Lead the end-to-end design process, collaborating with Discovery Designers and Prototype Designers on research, discovery, and iteration.
- Define and prioritize design requirements for version control, ensuring they align with game development workflows.
- Partner with product and engineering teams to shape product goals, write user stories, and ensure alignment on technical and design solutions.
- Simplify complex version control processes to create an intuitive and efficient user experience.
- Communicate design decisions clearly to stakeholders, providing rationale based on user needs and technical feasibility.
- Develop wireframes, user flows, and high-fidelity designs in Figma to effectively convey design concepts.
- Contribute to the evolution and maintenance of design systems, ensuring consistency and scalability.
- Coordinate across teams to maintain alignment on product goals and the overall design vision.
Requirements
- Proven experience designing complex systems, particularly in version control, workflows, or software development environments.
- Expertise in Figma for wireframing, prototyping, and high-fidelity design.
- Strong product thinking, with the ability to distill complex systems into simple and effective solutions.
- Ability to communicate and present designs clearly to technical and non-technical audiences.
- Experience with version control tools or distributed systems, ideally within software or game development.
Benefits
- Health Care Plan (Medical, Dental & Vision)
- Paid Time Off (Vacation, Sick & Public Holidays)
- 401k (with generous matching!)
- Stock Option Plan
- Family Leave (Maternity, Paternity)
- Work From Home with a generous stipend to create or maintain a comfortable home workspace
- Monthly game budget
Our team of 25 (and growing) has deep roots in the craft of gaming and design. Some of us come from indie game development and AAA, and some come from innovative tech platforms and creative agencies. We champion flexibility, diversity, and individual support in our remote-first work environment, because that's how we do our best work, too. If you're ready to get hands-on in shaping the future of game development, we want to meet you!