Game Designer

William Chyr Studio
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May 12, 2023

Hello! I’m William, the designer of Manifold Garden and the Creative Director of William Chyr Studio (WCS). We are a small indie game studio based in Chicago, with a remote team located around the world. 

We are currently working on an unannounced original game as a follow-up to Manifold Garden and are looking for an experienced and skilled Game Designer to work with us on a contract basis. 

The position is remote and will require 25 - 30 hours per week of availability, with potential to scale up. 



Manifold Garden’s development began in 2012. It was inspired by the works of M.C. Escher, physics, and architecture. While the game started as a solo project, it was a team that took it through the finish line. The core team came together beginning in 2017, and the final product is a collaborative effort with all of our contributions.

Manifold Garden was released in October 2019 to critical acclaim. It was nominated for a BAFTA and Game Developers Choice Award and has since been exhibited at the Smithsonian American Art Museum and the Design Museum in London. The game is available on Apple Arcade, Steam, Epic Games Store, Itchio, PS4/PS5, Xbox One /Xbox Series X, and Nintendo Switch. In addition, we partnered with iam8bit to release a physical edition for PS5 and Switch, as well as a beautiful edition of the soundtrack on vinyl that won the Best Vinyl Gatefold Award.


What are we working on? 

Since Manifold Garden was released, we’ve been working on several new projects. We are excited about the creative potential of new technologies. Our focus is to create innovative games that push the boundaries of gameplay and reimagine space, physics, and architecture. One of the projects we are working on is an original VR title that explores impossible geometry. 


What are we looking for in a Game Designer?

Our company is currently seeking a game designer who can create immersive experiences in the world of virtual reality. As a VR game designer, you will be responsible for developing and implementing game mechanics and creating levels that enhance the gameplay experience.

Our ideal candidate is a designer with interest in building interesting gameplay systems and levels.  You are capable of working with technical and artistic limitations to create engaging interactions. You enjoy collaborating with multiple people and have strong communication skills. You are independent and self-motivated and can run with a task. You are comfortable working with an iterative creative process and strong creative direction.



  • Create levels and gameplay scenarios using custom tools in Unity
  • Work closely with the Creative Director to ensure consistency in style and vision
  • Collaborate closely with artists, engineers, and sound designers to design and implement levels that are engaging and challenging
  • Prototype new mechanics
  • Listen to feedback from team members and iterate on design
  • Collaborate with the Engineering team to investigate and incorporate procedural tools, workflows, and techniques.
  • Create and provide feedback on editor tools and workflow processes
  • Advance the holistic vision of the game by regularly participating in team playtests and contributing your ideas and feedback to group discussions.
  • Regularly update and troubleshoot with the project’s producer regarding the estimated timeline of deliverables and any potential roadblocks. 
  • Conduct playtesting and incorporate user feedback into game design
  • Create and maintain design documents, style guides, and other relevant materials
  • Ensure that design decisions are well-documented and communicated to stakeholders
  • Keep up to date with the latest trends and technologies in VR game design



  • Strong understanding of game mechanics and level design
  • Proven experience as a game designer
  • Proficiency in Unity
  • Ability to meet deadlines, prioritize tasks, estimate time for deliverables, and communicate regularly regarding these matters.
  • Willingness to provide schedule availability well in advance for project planning purposes 
  • Worked on at least one published game in a professional capacity
  • Comfortable with iteration
  • Good knowledge of Virtual Reality limitations
  • Excellent communication and collaboration skills
  • Passion for VR
  • Access to Quest 2 Headset


Skills and Experience that would be beneficial but not required:

  • Experience with Perforce
  • Ability to create 3D models, textures, and animations



  • Anywhere
  • The Studio’s synchronous office hours are 10 am - 2 pm CT. Occasional availability to meet remotely during this time will be required. 


To Apply

Please send us an email with "WCS - Game Designer'' in the subject line. Please also include 

  • A brief outline of why you think you'd fit the position
  • Contact information for two professional references
  • Attach any relevant supporting documents –resume, CV, or portfolio
  • Your location and timezone
  • Names of 3 games whose design you enjoy
  • Your hourly rate and other contract requirements


William Chyr Studio is an equal-opportunity employer committed to facilitating an inclusive environment for all team members. We encourage candidates with diverse backgrounds to apply for our open positions.


Application and Interview Process

We will be reviewing applications on a rolling basis and reaching out to select candidates for interviews. If you are selected for an interview, we will coordinate with you to set up a video call in order for us to get to know each other.

William Chyr Studio
Featured Game

Manifold Garden is a game that reimagines physics and space.

Rediscover gravity and explore a beautiful Escher-esque world of impossible architecture. Geometry repeats infinitely in every direction, and falling down leads you back to where you started. Manipulate gravity to change your perspective and see the world in new ways. Master the rules of the universe and restore a barren world with vegetation and life.

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William Chyr Studio
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