As a Level Designer, you'll use your strong grasp of design fundamentals and experience to continue creating memorable levels that are intertwined with visual narrative and an outstanding atmosphere.
We are very much looking forward to tweak current and develop new areas with you for the current core game, upcoming DLC and future game(s).
At Flatter Than Earth, you’re not "just" a designer. You’ll use your know-how, sensitivity, creativity, and strong interpersonal skills, to collaborate in a cross-functional team to create a very playable & memorable theatrical world of puppets.
Skills & Requirements
To thrive as a Game Designer at Flatter Than Earth you would have:
3+ years of level design experience
Experience in Unity 3D
Student & personal work is not ideal exp.
Team work experience is a must. Solo development is not ideal exp.
1+ years of development & design experience within the platforming & puzzle genres.
Experience in launching a game. A minimum of 1 shipped title as a level designer.
Strong understanding of theory behind player motivations and overall player psychology that can be altered though proper level design.
Affinity for the puzzle and platforming game audience, and an appreciation of its different player types, motivation and needs.
Very good English communication skills; both written and verbal.
We agree with 99% of Earth's population that Earth is round.
We are a premium AA+ Indie that has all the elements to become a highly recognized IP.
We are looking for candidates that can start in July or August
Job Type:always remote, 140-160 hours per month or less, if that is your preference.
Freelance Contract: duration unlimited, core team member (current + DLC + future game(s))
Salary: dependent on knowledge, skill, experience level and location.
Working with team members from around the globe. Ranging from GMT-4 to GMT+3.
We are offering You
To be a very important part of the development of Once Upon a Puppet a puzzle-platformer game with many elements that make for a memorable experience in this genre.
Be Indie and away from corporate bureaucracy and a heavy chain of command that slows down decision making & creativity.
Be part of the core team, you will not be a cog in a machine, your voice will always be heard & important.
Your creativity will not be limited by corporate processes, only self-limited by "blue-sky" yet realistic ideas that enhance the fun and do not kill scope.
You will work remotely and manage your own time & location to focus.
Choose when you want to take a day off or have a longer vacation.
We at FTE heavily promote a culture free from crunch. Do not do it, it can have terrible effects.
Salary is equal to skills and other team members will be glad to teach you or learn from you.
Your input will have a serious effect on the project and its final form.
If wanted, representing the game, team & company at game dev. events.
You will feel you are responsible and a true owner of the game you are making.
You are learning and evolving with us, Flatter Than Earth, a young team & young company aiming for big things.
How to Apply:
Please introduce yourself and send your resumes & portfolios with subject header: Your skill level - Level Designer - Full Name - Current Location
For skill level choose: Student, Intern, Junior, Regular, Senior, Lead, Director or Studio/Team
To help us understand your perspective, if you can and want to please mention:
When do you prefer to start.
Do you prefer part-time or full-time.
Your freelancer rate range (Indie vs big studio)
Your game industry work experience (years).
Add the GDPR consent to your CV: I hereby give my consent for the information provided on this form to be held on computer or other relevant filing systems in accordance with the GDPR 2022.
If you are a good fit, then a follow up email will be sent your way.
level design, design theory, player progression, game rules, pitch, game development, game prototyping, rapid iteration, gameplay tuning
Flatter Than Earth
At Flatter Than Earth, our mission is to create whimsical video games that triple A studios do not dare to make.
We're a multidisciplinary, fully remote team that’s passionate about creating video games and help players have fun. We thrive on innovating new solutions to old challenges and we seek to rethink how interesting themes (like theater & puppets or music) can merge into games that speak to the heart, mind & soul.
Our current project, Once Upon a Puppet aims to capture the attention and unleash the imagination of gamers of all ages.
Our core values are:
They are few, but they are strong. From creating processes to decision-making and finding the right team-members, we build & see our 5 core values in every thing we do.
Independence. Others can trust that you’ll be organized, pro-active and deliver what you agreed to and vice versa.
Mastery. You love what you do and care deeply about the quality of your work. You’re continuously learning and pushing yourself to expand your abilities further. You're never satisfied with the status-quo.
Communication. Your communication is spontaneous, clear, concise, and engaging whether you're explaining a complex idea or providing feedback to a teammate.
Ambition & Balance. You aspire to put a dent into the gaming industry. To do this, you set high standards for yourself and those around you. The time you spend on work isn’t measured by quantity, but by quality.
Impact. You're able to take a bird's eye view to pinpoint and then solve issues that have a high impact on our players, our team, and our company. You're committed to the health and success of both your teammates and Flatter Than Earth as a company.
We at Flatter Than Earth THANK YOU and are looking forward to hearing from You! :-)
PAX Prime - Official Judge Selection - During a rigorous selection process, PAX judges invited FTE and our Game to be placed in the best spot next to Sega and Twitch booths. It was a great honor and there was a fantastic amount of interest in our game.