Mid Level Designer

Flatter Than EarthApply for this Job
March 17, 2021

As Level Designer, you'll use your strong grasp of design fundamentals and experience to continue creating memorable levels that are intertwined with visual narrative and an outstanding atmosphere.

However, at Flatter Than Earth, you’re not just a developer. You’ll use your sensitivity, creativity, and strong interpersonal skills, to collaborate in cross-functional team to define and drive forward thinking and exciting methods of play.

To thrive as a Level Designer at Flatter Than Earth you have:

  • A minimum of one shipped title as a level designer.
  • 2.5+ years of solid level design experience.
  • 1+ year of level design experience within the platforming and/or puzzle genres.
  • 0.5+ year of Unity engine experience in level designer capacity.
  • Strong understanding of theory behind player motivations and overall player psychology that can be altered though proper level design.
  • Good knowledge of a wide spectrum of level design concepts & gameplay outcomes.
  • Ideas and imagination that can work within the overall game vision & design pillars.
  • Affinity for the puzzle and platforming game audiences, and an appreciation for its different player types, motivation and needs.
  • Ability to identify gameplay and balancing issues and to offer solutions.

We are offering You:

  • To be an important part of the development of Once Upon a Puppet, a puzzle-platformer game with tons of fresh ideas, that makes for a very unique experience in this classic genre
  • Be Indie and away from corporate bureaucracy and a heavy chain of command that slows down decision making & creativity
  • Be part of the core team, you will not be a cog in a machine, your voice will always be heard & important
  • Your creativity will not be limited my middle management, only self-limited by "crazy" yet realistic ideas that enhance fun and do not kill scope
  • You will work remotely and manage your own time and location to focus
  • Choose when you want to take a day off or have a longer vacation
  • We at FTE heavily promote a culture free from Crunch. Do not do it, it can have terrible effects.
  • Salary is equal to skills and other team members will be glad to teach you or learn from you (including the CEO)
  • Your input will have a serious affect on the project and its final form
  • Representing the game, team & company at game dev. events
  • You will feel you are responsible and a true owner of the game you are making
  • You are learning and evolving with us, Flatter Than Earth, a young team & young company aiming for big things

Fundamental Information:

  • Starting date: Flexible
  • Salary: Dependent on knowledge, skill and experience level.
  • This is a minimum 12 months long term contract role with a very high possibility of further long term extensions.

flatter than earth logo banner

At Flatter Than Earth, our mission is to create whimsical video games that triple A studios do not dare to make. We're a multidisciplinary, fully remote team that’s passionate about creating video games and help players have fun. We thrive on innovating new solutions to old challenges and we seek to rethink how interesting themes (like theater & puppets or music) can merge into games that speak to the heart, mind & soul.

Our current project, Once Upon a Puppet aims to capture the attention and unleash the imagination of gamers of all ages.

Our Core Values:

They are few, but they are grand. From creating processes to decision-making and recruiting, we build our 5 core values into nearly every single thing we do.

  • Independence. Others can trust that you’ll deliver on time and your teammates don’t need to worry about you keeping your word.
  • Mastery. You love what you do and care deeply about the quality of your work, down to the smallest details. You’re continuously learning and pushing yourself to the limits of your ability. You're never satisfied with the status-quo.
  • Communication. Your communication is clear, concise, and engaging whether you're explaining a complex idea or providing feedback to a teammate.
  • Ambition & Balance. You aspire to put a dent in the universe. To do this, you set high standards for yourself and those around you. The time you spend on work isn’t measured by quantity, but by quality.
  • Impact. You're able to take a bird's eye view to pinpoint and then solve issues that have a high impact on our players, our team, and our company. You're committed to the health and success of both your teammates and Flatter Than Earth as a company.

PAX Prime – Official Judge Selection:

During a rigorous selection process, PAX judges invited FTE and our game, Once Upon a Puppet, to be placed in the best spot next to Sega and Twitch booths. It was a great honor and there was a fantastic amount of interest in our game.

To see our most recent work, you will have to join us ;-)

How to Apply:

Please introduce yourself and send your resumes & links to games you have worked on to Contact@FlatterThanEarth.com. Your application may include: What have you noticed about us and/or game? What do you feel is important when it comes to level design? While being part of the FTE team, what would you like to learn or help us learn? If you are a good fit, then a follow up email will be sent your way.

Do not forget to include a clause on the use of personal data (GDPR), without it we can’t process your application:

  • “I hereby agree to the use of my personal data included in the recruitment application (including CV) in recruitment process for the position indicated in the job offer published by the company Flatter Than Earth, Inc.”

If you are also interested in participating in future recruitment processes, please also include the following consent:

  • "I hereby agree to the use of my personal data included in the recruitment application (including CV) in future recruitment processes organized by the company Flatter Than Earth, Inc."


We at Flatter Than Earth are looking forward to hearing from You! :-)

Apply for this Job
related jobs
Thank you for joining the Work With Indies newsletter! The next issue will arrive on Sunday.
Oops! Something went wrong. Please try again.